DQ9 Encyclopedia

Liquid metal slime

Gluant de mercure · no. 153 in the monster list
Everything is read from the game's code, unless stated otherwise

Their defence and speed are pretty impressive, but nowhere near as amazing as the amount of experience they give!

They're constantly striving to see who can last the longest without getting whacked and still succeed in scarpering.

The essentials

  • Earliest in the story: The Bowhole – Cave 5 - B2 — 5.6% (6.5% of battles)
  • Gives: 40,200 EXP, 40 G, Agility ring (1/32), Depressing shoes (1/128)
  • No elemental weakness.
  • It runs away: 33% of its actions: hit fast.
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention
  • Make it appear on purpose: EXP manipulations

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
825510025617940,200404 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

The Bowhole – Cave 5 - B2

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: Attack 50%, Flee 33%, Bang 17%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Bang

Other variant

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: Attack 71%, Flee 23%, Bang 6.6%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Bang

Items

Habitat (in-game monster list)

The Bowhole · Angel Falls

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then runs away.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Bowhole – Cave 5 - B25.6% (6.5% of battles)5.6% (6.5% of battles)
The Bowhole – Cave 6 - B311% (11% of battles)11% (11% of battles)
Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express only5% (5% of battles)5% (5% of battles)

Grottoes (treasure maps)

  • Ruins, rank 7: 4.3% of visible monsters, 7.2% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Fire, rank 4: 3.5% of visible monsters, 4.5% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 27, 294.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Agility ring : 3 ; Depressing shoes : 5.

Open in the full encyclopediasearch, filters, my collection, grotto tools