DQ9 Encyclopedia

Live lava

Brûlavif · no. 165 in the monster list
Everything is read from the game's code, unless stated otherwise

Molten masses that frazzle foes feverishly with Frizzle, but won't last long if attacked with ice.

The spirits of those who trip and fall into volcanoes. They murder mortals in search of substitutes for their burnt bodies.

The essentials

  • Earliest in the story: The Magmaroo – Interior - Lv 2 — 31% (37% of battles)
  • Gives: 1,620 EXP, 110 G, Lava lump (1/16), Magma staff (1/128)
  • Weak to: ice ×1.5
  • Has no effect on it: poison, charm

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
165241401861241,6201100 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice ×1.5; fire ×0.5
  • Effects (success rate): 75%: Fizzle, Blunt, Sap, Divine Intervention; 50%: Dazzle, sleep, Whack, stun, Decelerate; 25%: confusion, paralysis; immune: poison, Charm
  • Actions: Attack 64%, Frizzle 19%, Defend 11%, Frizzle 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Frizzle, Defend, Frizzle

Items

Habitat (in-game monster list)

The Magmaroo

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Magmaroo – Interior - Lv 231% (37% of battles)31% (37% of battles)
The Magmaroo – Interior - Lv 331% (37% of battles)31% (37% of battles)
The Magmaroo – Interior - Lv 4-133% (41% of battles)33% (41% of battles)
The Magmaroo – Interior - Lv 4-2joins 2.6% of battlesjoins 2.6% of battles
The Magmaroo – Interior - Lv 5joins 2% of battlesjoins 2% of battles
The Magmaroo – Interior - Lv 6joins 2% of battlesjoins 2% of battles

Grottoes (treasure maps)

  • Caves, rank 4: 20% of visible monsters, 28% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
  • Fire, rank 5: 20% of visible monsters, 26% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 128.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 2 ; Magma staff : 5.

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