
Living statue
They pump their massive bodies full of power, then pound the ground. Cure quickly if flattened by their frightening feet.
They heard on the breeze that there's a sanctuary for statues atop the Heights of Loneliness, and are keen to check it out.
The essentials
- Earliest in the story: The Bowhole – Cave 3 - B1 — joins 3.7% of battles
- Gives: 1,500 EXP, 172 G, Flintstone (1/16), Resurrock (1/128)
- Weak to: wind ×1.25
- Has no effect on it: sleep, drain magic, fizzle, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 236 | 0 | 155 | 200 | 99 | 1,500 | 172 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind ×1.25; earth ×0.75
- Effects (success rate): 75%: Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, Whack, confusion, stun; 10%: Charm; immune: sleep, Drain Magic, Fizzle, poison, paralysis
- Actions: Attack 52%, Psyche Up 23%, “stamps on the target with its giant foot!” 19%, critical hit 6.6%. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: “stamps on the target with its giant foot!”, critical hit
Items
Habitat (in-game monster list)
The Bowhole · Wyrmtail
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Bowhole – Cave 3 - B1 | joins 3.7% of battles | joins 3.7% of battles |
| The Bowhole – Cave 5 - B2 | 39% (43% of battles) | 39% (43% of battles) |
| The Bowhole – Cave 6 - B3 | 37% (41% of battles) | 37% (41% of battles) |
| Wyrmtail, everywhere except on rocky ground | joins 4.6% of battles | |
| Wyrmtail, on rocky ground | joins 5.4% of battles | joins 5.4% of battles |
Grottoes (treasure maps)
- Ruins, rank 4: 20% of visible monsters, 25% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 172, 270.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Flintstone : 2 ; Resurrock : 5.
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Flintstone
Resurrock