DQ9 Encyclopedia

Living statue

Statue vivante · no. 150 in the monster list
Everything is read from the game's code, unless stated otherwise

They pump their massive bodies full of power, then pound the ground. Cure quickly if flattened by their frightening feet.

They heard on the breeze that there's a sanctuary for statues atop the Heights of Loneliness, and are keen to check it out.

The essentials

  • Earliest in the story: The Bowhole – Cave 3 - B1 — joins 3.7% of battles
  • Gives: 1,500 EXP, 172 G, Flintstone (1/16), Resurrock (1/128)
  • Weak to: wind ×1.25
  • Has no effect on it: sleep, drain magic, fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
2360155200991,5001720 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×1.25; earth ×0.75
  • Effects (success rate): 75%: Blunt, Sap, Decelerate, Divine Intervention; 50%: Dazzle, Whack, confusion, stun; 10%: Charm; immune: sleep, Drain Magic, Fizzle, poison, paralysis
  • Actions: Attack 52%, Psyche Up 23%, “stamps on the target with its giant foot!” 19%, critical hit 6.6%. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: “stamps on the target with its giant foot!”, critical hit

Items

Habitat (in-game monster list)

The Bowhole · Wyrmtail

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Bowhole – Cave 3 - B1joins 3.7% of battlesjoins 3.7% of battles
The Bowhole – Cave 5 - B239% (43% of battles)39% (43% of battles)
The Bowhole – Cave 6 - B337% (41% of battles)37% (41% of battles)
Wyrmtail, everywhere except on rocky groundjoins 4.6% of battles
Wyrmtail, on rocky groundjoins 5.4% of battlesjoins 5.4% of battles

Grottoes (treasure maps)

  • Ruins, rank 4: 20% of visible monsters, 25% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 172, 270.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Flintstone : 2 ; Resurrock : 5.

Open in the full encyclopediasearch, filters, my collection, grotto tools