
Lost soul
Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.
These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.
The essentials
- Earliest in the story: Eastern Coffinwell, on grass — day: joins 6% of battles; night: no
- Gives: 96 EXP, 40 G, Holy water (1/8), Angel bell (1/64)
- Weak to: light ×2
- Has no effect on it: fizzle, stun, poison, paralysis
Family: elemental
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 62 | 10 | 32 | 32 | 70 | 96 | 40 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2
- Effects (success rate): 75%: confusion; 50%: Dazzle, sleep, Whack, Charm; immune: Fizzle, stun, poison, paralysis
- Actions: “is blown away!” 34%, Attack 33%, “can't make up its mind.” 33%. Conditions (otherwise it picks another slot): “is blown away!”: only below half its HP; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: “is blown away!”
Items
Habitat (in-game monster list)
Eastern Coffinwell · Western Coffinwell · Quarantomb
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Eastern Coffinwell, on grass | joins 6% of battles | |
| Western Coffinwell, on grass or in the forest | joins 13% of battles | |
| Quarantomb – Interior - Lv 1 | joins 10% of battles | joins 10% of battles |
Grottoes (treasure maps)
- Ice, rank 1: 25% of visible monsters, 32% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 8.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Holy water : 1 ; Angel bell : 4.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Holy water
Angel bell