DQ9 Encyclopedia

Lost soul

Flammerolle · no. 38 in the monster list
Everything is read from the game's code, unless stated otherwise

Self-destructive miseries of the monster realm who shy away from reality, only to implode self-importantly.

These wandering wretches would readily renounce their roaming and undo their disrepute. They long to happen upon happiness.

The essentials

  • Earliest in the story: Eastern Coffinwell, on grass — day: joins 6% of battles; night: no
  • Gives: 96 EXP, 40 G, Holy water (1/8), Angel bell (1/64)
  • Weak to: light ×2
  • Has no effect on it: fizzle, stun, poison, paralysis

Family: elemental

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
621032327096400 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2
  • Effects (success rate): 75%: confusion; 50%: Dazzle, sleep, Whack, Charm; immune: Fizzle, stun, poison, paralysis
  • Actions: “is blown away!” 34%, Attack 33%, “can't make up its mind.” 33%. Conditions (otherwise it picks another slot): “is blown away!”: only below half its HP; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: “is blown away!”

Items

Habitat (in-game monster list)

Eastern Coffinwell · Western Coffinwell · Quarantomb

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Eastern Coffinwell, on grassjoins 6% of battles
Western Coffinwell, on grass or in the forestjoins 13% of battles
Quarantomb – Interior - Lv 1joins 10% of battlesjoins 10% of battles

Grottoes (treasure maps)

  • Ice, rank 1: 25% of visible monsters, 32% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 8.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Holy water : 1 ; Angel bell : 4.

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