
Lunatick
They distract enemies by tickling them with their teeming tentacles, then punish them with a paralysing ray.
Their enormous eyes evolved to allow them to lurk in long grasses, then pounce when prey passes.
The essentials
- Earliest in the story: Brigadoom – Interior - B1 — 25% (32% of battles)
- Gives: 70 EXP, 32 G, Leather whip (1/32), Magic water (1/64)
- Weak to: light ×1.25
- It runs away: 16% of its actions: hit fast.
- Has no effect on it: stun, paralysis
Family: bug — weapons dealing ×1.1: knives
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 36 | 8 | 35 | 40 | 41 | 70 | 32 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×1.25
- Effects (success rate): 75%: confusion, poison; 50%: Dazzle, sleep, Charm; immune: stun, paralysis
- Actions: Attack 50%, Paralaser 17%, “gives the target a titter-inducing tickle.” 17%, Flee 16%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); “gives the target a titter-inducing tickle.”: on a character not already losing a turn. Only once per turn for its whole group: Paralaser
Items
Habitat (in-game monster list)
Brigadoom
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Brigadoom – Interior - B1 | 25% (32% of battles) | 25% (32% of battles) |
| Brigadoom – Interior - North-Western Tower | 18% (29% of battles) | 18% (29% of battles) |
| Brigadoom – Interior - Western Tower | 18% (29% of battles) | 18% (29% of battles) |
| Brigadoom – Interior - Eastern Tower | 18% (29% of battles) | 18% (29% of battles) |
Under the hood
Internal numbers (game records, one per variant): 41.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Leather whip : 3 ; Magic water : 4.
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DQ9 Encyclopedia
Leather whip
Magic water