DQ9 Encyclopedia

Mad moai

Moaï mutant · no. 71 in the monster list
Everything is read from the game's code, unless stated otherwise

Stern statues that flatten foes with their breathtaking bulk and blind them with blasts of light.

The first mega moai was made when a mad old mystic sculpted a statue of himself that soaked up some sorcery and sprang to life.

The essentials

  • Earliest in the story: Lonely Plains, on grass — day: joins 3.5% of battles; night: joins 5% of battles
  • Gives: 350 EXP, 120 G, Royal soil (1/16), Flintstone (1/128)
  • Weak to: wind ×2
  • Has no effect on it: whack, drain magic, fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
125010012593501200 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×2; earth ×0.75
  • Effects (success rate): 75%: sleep, Blunt, Sap, Decelerate; 50%: Dazzle, confusion, stun; 25%: Charm; immune: Whack, Drain Magic, Fizzle, poison, paralysis
  • Actions: Attack 67%, Dazzleflash 17%, “squishes the target under its great weight!” 16%. Only once per turn for its whole group: “squishes the target under its great weight!”, Dazzleflash

Items

Habitat (in-game monster list)

Lonely Plains · Heights of Loneliness

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Lonely Plains, on grassjoins 3.5% of battlesjoins 5% of battles
Lonely Plains, in the forest or on rocky ground63% (67% of battles)63% (67% of battles)
Heights of Loneliness – 2joins 8.9% of battlesjoins 8.9% of battles
Heights of Loneliness – 3joins 5.8% of battlesjoins 5.8% of battles
Heights of Loneliness – 4joins 5.8% of battlesjoins 5.8% of battles
Heights of Loneliness – 5joins 5.3% of battlesjoins 5.3% of battles
Heights of Loneliness – 6joins 5.3% of battlesjoins 5.3% of battles
Heights of Loneliness – 7joins 3.1% of battlesjoins 3.1% of battles
Heights of Loneliness – 8joins 3.3% of battlesjoins 3.3% of battles

Grottoes (treasure maps)

  • Ruins, rank 2: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
  • Fire, rank 1: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 200.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Royal soil : 2 ; Flintstone : 5.

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