
Mad moai
Stern statues that flatten foes with their breathtaking bulk and blind them with blasts of light.
The first mega moai was made when a mad old mystic sculpted a statue of himself that soaked up some sorcery and sprang to life.
The essentials
- Earliest in the story: Lonely Plains, on grass — day: joins 3.5% of battles; night: joins 5% of battles
- Gives: 350 EXP, 120 G, Royal soil (1/16), Flintstone (1/128)
- Weak to: wind ×2
- Has no effect on it: whack, drain magic, fizzle, poison, paralysis
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 125 | 0 | 100 | 125 | 9 | 350 | 120 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind ×2; earth ×0.75
- Effects (success rate): 75%: sleep, Blunt, Sap, Decelerate; 50%: Dazzle, confusion, stun; 25%: Charm; immune: Whack, Drain Magic, Fizzle, poison, paralysis
- Actions: Attack 67%, Dazzleflash 17%, “squishes the target under its great weight!” 16%. Only once per turn for its whole group: “squishes the target under its great weight!”, Dazzleflash
Items
Habitat (in-game monster list)
Lonely Plains · Heights of Loneliness
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Lonely Plains, on grass | joins 3.5% of battles | joins 5% of battles |
| Lonely Plains, in the forest or on rocky ground | 63% (67% of battles) | 63% (67% of battles) |
| Heights of Loneliness – 2 | joins 8.9% of battles | joins 8.9% of battles |
| Heights of Loneliness – 3 | joins 5.8% of battles | joins 5.8% of battles |
| Heights of Loneliness – 4 | joins 5.8% of battles | joins 5.8% of battles |
| Heights of Loneliness – 5 | joins 5.3% of battles | joins 5.3% of battles |
| Heights of Loneliness – 6 | joins 5.3% of battles | joins 5.3% of battles |
| Heights of Loneliness – 7 | joins 3.1% of battles | joins 3.1% of battles |
| Heights of Loneliness – 8 | joins 3.3% of battles | joins 3.3% of battles |
Grottoes (treasure maps)
- Ruins, rank 2: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
- Fire, rank 1: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 200.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Royal soil : 2 ; Flintstone : 5.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Royal soil
Flintstone