
Magmalice
They might look like champion rock chuckers, but it's their slap you want to watch out for. Hard to harm with earth or fire.
One theory suggests that they are the lava limbs of mega moai that went the way of most magma and flowed free.
The essentials
- Earliest in the story: The Magmaroo – Interior - Lv 4-2 — 20% (20% of battles)
- Gives: 2,000 EXP, 160 G, Lava lump (1/16), Hephaestus' flame (1/128)
- Weak to: ice, light ×1.5
- Has no effect on it: dazzle, whack, fizzle, stun, poison, paralysis, charm
Family: elemental
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 200 | 18 | 158 | 225 | 105 | 2,000 | 160 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice, light ×1.5; earth ×0.75; fire ×0.5
- Effects (success rate): 75%: confusion, Blunt, Sap; 50%: sleep, Decelerate; immune: Dazzle, Whack, Fizzle, stun, poison, paralysis, Charm
- Actions: Attack 33%, “smacks the target hard with its huge hand!” 27%, “exhales a fierce fire!” 19%, Psyche Up 15%, Boulder Toss 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; “exhales a fierce fire!”: not if a third or more of the party has Reverse Cycle; Psyche Up: if it isn't at 100 tension yet. Only once per turn for its whole group: “exhales a fierce fire!”, Boulder Toss
Items
Habitat (in-game monster list)
The Magmaroo · Wyrmneck
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Magmaroo – Interior - Lv 4-2 | 20% (20% of battles) | 20% (20% of battles) |
| The Magmaroo – Interior - Lv 4-3 | 100% (100% of battles) | 100% (100% of battles) |
| The Magmaroo – Interior - Lv 5 | joins 5.3% of battles | joins 5.3% of battles |
| The Magmaroo – Interior - Lv 6 | joins 5.3% of battles | joins 5.3% of battles |
| The Magmaroo – Interior - Lv 7 | 46% (49% of battles) | 46% (49% of battles) |
| Wyrmneck, everywhere except on the coast | joins 6.4% of battles |
Grottoes (treasure maps)
- Caves, rank 6: joins 5.8% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Fire, rank 6: 20% of visible monsters, 29% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
- Fire, rank 7: 20% of visible monsters, 25% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood
Internal numbers (game records, one per variant): 223.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 2 ; Hephaestus' flame : 5.
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Lava lump
Hephaestus' flame