
Malroth
Brings about destruction by breathing both fire and ice, and disruption with Disruptive Wave. Hard to harm with darkness.
This deity of the damned enjoys nothing more than the sacrificed souls of his most sincere followers. Mmmmm!
The essentials
- Earliest in the story: Legacy boss of “Malroth's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Gives: 64,600 – 171,288 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
- Weak to: wind ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis
Family: ??? (bosses and unique monsters)
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| level 1 | 7,500 | 255 | 650 | 480 | 260 | 64,600 | 2,490 | 2 % |
| level 16 | 8,345 | 255 | 723 | 511 | 279 | 74,999 | 2,891 | 2 % |
| level 41 | 9,970 | 255 | 864 | 566 | 315 | 96,181 | 3,707 | 4 % |
| level 99 | 15,066 | 255 | 1,306 | 720 | 416 | 171,288 | 6,602 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
levels 1-15
- Elements (damage taken): wind ×1.5; darkness ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 1 or 2 actions per turn (random) — Attack 27%, “spews forth blazing fire!” 23%, Moreheal (from level 10) 19%, C-C-Cold Breath 15%, Disruptive Wave (from level 5) 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Moreheal: if an ally without Bounce is below half HP; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “spews forth blazing fire!”, Moreheal, C-C-Cold Breath, Disruptive Wave, critical hit
levels 16-40 — pattern A
- Elements (damage taken): wind ×1.5; darkness ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 45%, “spews forth blazing fire!” 23%, switches to pattern B 15%, Disruptive Wave (from level 5) 11%, critical hit 6.6%. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “spews forth blazing fire!”, Disruptive Wave, critical hit
levels 16-40 — pattern B
- Actions: 2 actions per turn — Attack 49%, Moreheal (from level 10) 19%, C-C-Cold Breath 15%, Blinder (from level 28) 11%, switches to pattern A 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Moreheal: if an ally without Bounce is below half HP; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Moreheal, C-C-Cold Breath, Blinder
levels 41-99 — pattern A
- Elements (damage taken): wind ×1.5; darkness ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 3 actions per turn — Attack 27%, Psyche Up (from level 49) 23%, C-C-Cold Breath 19%, switches to pattern B 15%, Disruptive Wave (from level 5) 11%, Fullheal (from level 57) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Psyche Up: if it isn't at 100 tension yet; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Fullheal: if an ally without Bounce is below half HP. Only once per turn for its whole group: Psyche Up, C-C-Cold Breath, Disruptive Wave, Fullheal
levels 41-99 — pattern B
- Actions: 3 actions per turn — Attack 49%, Hellfire (from level 41) 19%, switches to pattern A 15%, Blinder (from level 28) 11%, critical hit 6.6%. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Hellfire, Blinder, critical hit
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Legacy boss of “Malroth's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Map from: quest 151 “Pushy Peddler”
Under the hood
Internal numbers (game records, one per variant): 501, 602, 603, 604, 605.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.
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Mini medal