
Mandrake marauder
Dragon dragoons and masters of fire. Fiercely loyal, their friends are never far off, and when called, will come running.
Their flame-red bodies are clothed in fire, and they incinerate anyone insane enough to approach them.
The essentials
- Earliest in the story: The Magmaroo – Interior - Lv 4-1 — 67% (67% of battles)
- Gives: 1,760 EXP, 124 G, Dragon scale (1/16), Bandit blade (1/128)
- Weak to: lightning / blast, earth ×1.5
- Has no effect on it: fizzle
Family: dragon — weapons dealing ×1.1: swords
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 172 | 20 | 132 | 198 | 144 | 1,760 | 124 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast, earth ×1.5; fire ×0.75
- Effects (success rate): 75%: poison, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, stun, paralysis, Blunt; 25%: Charm; immune: Fizzle
- Actions: 1 or 2 actions per turn (random) — Attack 89%, “calls for backup.” 11%. Only once per turn for its whole group: “calls for backup.”
Items
Habitat (in-game monster list)
The Magmaroo
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Magmaroo – Interior - Lv 4-1 | 67% (67% of battles) | 67% (67% of battles) |
| The Magmaroo – Interior - Lv 4-2 | 40% (44% of battles) | 40% (44% of battles) |
| The Magmaroo – Interior - Lv 4-3 | joins 33% of battles | joins 33% of battles |
| The Magmaroo – Interior - Lv 5 | 27% (33% of battles) | 27% (33% of battles) |
| The Magmaroo – Interior - Lv 6 | 27% (33% of battles) | 27% (33% of battles) |
| The Magmaroo – Interior - Lv 7 | 15% (22% of battles) | 15% (22% of battles) |
Grottoes (treasure maps)
- Fire, rank 4: joins 7.1% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
- Fire, rank 5: 20% of visible monsters, 28% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 136.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 2 ; Bandit blade : 5.
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DQ9 Encyclopedia
Dragon scale
Bandit blade