DQ9 Encyclopedia

Mandrake marauder

Soldat mandragor · no. 166 in the monster list
Everything is read from the game's code, unless stated otherwise

Dragon dragoons and masters of fire. Fiercely loyal, their friends are never far off, and when called, will come running.

Their flame-red bodies are clothed in fire, and they incinerate anyone insane enough to approach them.

The essentials

  • Earliest in the story: The Magmaroo – Interior - Lv 4-1 — 67% (67% of battles)
  • Gives: 1,760 EXP, 124 G, Dragon scale (1/16), Bandit blade (1/128)
  • Weak to: lightning / blast, earth ×1.5
  • Has no effect on it: fizzle

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
172201321981441,7601240 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast, earth ×1.5; fire ×0.75
  • Effects (success rate): 75%: poison, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, stun, paralysis, Blunt; 25%: Charm; immune: Fizzle
  • Actions: 1 or 2 actions per turn (random) — Attack 89%, “calls for backup.” 11%. Only once per turn for its whole group: “calls for backup.”

Items

Habitat (in-game monster list)

The Magmaroo

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Magmaroo – Interior - Lv 4-167% (67% of battles)67% (67% of battles)
The Magmaroo – Interior - Lv 4-240% (44% of battles)40% (44% of battles)
The Magmaroo – Interior - Lv 4-3joins 33% of battlesjoins 33% of battles
The Magmaroo – Interior - Lv 527% (33% of battles)27% (33% of battles)
The Magmaroo – Interior - Lv 627% (33% of battles)27% (33% of battles)
The Magmaroo – Interior - Lv 715% (22% of battles)15% (22% of battles)

Grottoes (treasure maps)

  • Fire, rank 4: joins 7.1% of battles (quality 56-75: floors 1-6; 76-100: floors 1-8; 101-120: floors 1-4; 121-140: floors 1-4)
  • Fire, rank 5: 20% of visible monsters, 28% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 136.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 2 ; Bandit blade : 5.

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