DQ9 Encyclopedia

Mandrake marshal

Général mandragor · no. 185 in the monster list
Everything is read from the game's code, unless stated otherwise

Fierce fighters backed up by an array of support spells. They look scary, but don't do well against death spells.

They studied with the wight kings to learn the ways of wizardry, and are always up for improving their abilities further.

The essentials

  • Earliest in the story: Oubliette – B1 — joins 8.4% of battles
  • Gives: 2,200 EXP, 140 G, Dragon scale (1/64), Dragonsbane (1/128)
  • Weak to: earth, darkness ×1.5

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
222241632121522,2001402 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): earth, darkness ×1.5; ice, lightning / blast ×0.5
  • Effects (success rate): 75%: poison; 50%: Dazzle, sleep, confusion, Fizzle, stun, Blunt, Decelerate, Divine Intervention; 25%: paralysis; 15%: Charm
  • Actions: Attack 66%, Kasap 19%, Buff 15%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kasap: if a character's defence can still go down; Buff: if an ally's defence can still go up. Only once per turn for its whole group: Kasap, Buff

Items

Habitat (in-game monster list)

Oubliette · Realm of the Mighty · Western Coffinwell · Eastern Stornway

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Oubliette – B1joins 8.4% of battlesjoins 8.4% of battles
Oubliette – B232% (36% of battles)32% (36% of battles)
Oubliette – B3joins 19% of battlesjoins 19% of battles
Oubliette – B4joins 17% of battlesjoins 17% of battles
Oubliette – B621% (21% of battles)21% (21% of battles)
Realm of the Mighty – Exterior 1joins 8.2% of battlesjoins 8.2% of battles
Western Coffinwell (Starflight Express stop) – to the east of the region, Starflight Express only29% (29% of battles)29% (29% of battles)
Eastern Stornway (Starflight Express stop) – to the east of the region, Starflight Express only24% (24% of battles)24% (24% of battles)

Grottoes (treasure maps)

  • Caves, rank 6: 20% of visible monsters, 28% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Caves, rank 7: 21% of visible monsters, 29% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood

Internal numbers (game records, one per variant): 137.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 4 ; Dragonsbane : 5.

Open in the full encyclopediasearch, filters, my collection, grotto tools