DQ9 Encyclopedia

Mandrake monarch

Commandragor · no. 250 in the monster list
Everything is read from the game's code, unless stated otherwise

Well-balanced, wickedly talented warriors. When they meet with awkward opposition, they call on their companions.

The rings around their wrists and ankles aren't armour — they're weights to keep them working out even while warring.

The essentials

  • Earliest in the story: Water, rank 9: 21% of visible monsters, 30% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Gives: 5,000 EXP, 167 G, Dragon scale (1/16), Veteran's helm (1/128)
  • Weak to: wind ×1.5

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
735324864962505,0001670 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×1.5; light ×1.25; fire, ice, darkness ×0.75
  • Effects (success rate): 50%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention; 10%: Charm
  • Actions: Attack 75%, “calls for backup.” 15%, “is ready to dodge any incoming attacks.” 11%. Only once per turn for its whole group: “calls for backup.”, “is ready to dodge any incoming attacks.”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Water, rank 9: 21% of visible monsters, 30% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Water, rank 10: 19% of visible monsters, 26% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Water, rank 11: joins 6.6% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
Under the hood

Internal numbers (game records, one per variant): 240.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 2 ; Veteran's helm : 5.

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