DQ9 Encyclopedia

Master of Nu'un

Blaisephème · no. 261 in the monster list
Everything is read from the game's code, unless stated otherwise

Jack of Alltrades ate a fygg that had fallen from above in a bid to become god-like, but turned into this hideous beast instead.

Jack spent some time thinking up his god name, toying with “High Jack” and “Jackrilege” before settling on “Master of Nu'un”.

The essentials

  • Earliest in the story: Tower of Trades, Alltrades Abbey, Dourbridge: Master of Nu'un (once)
  • Gives: 2,904 EXP, 780 G, Lava lump (100%)
  • Weak to: earth, light ×1.25
  • Has no effect on it: sleep, whack, confusion, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
7962558078562,9047800 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): earth, light ×1.25; wind, darkness ×0.5
  • Effects (success rate): 200%: Drain Magic; 50%: Decelerate, Divine Intervention; 25%: Dazzle, Fizzle, stun, Blunt; 5%: Charm; immune: sleep, Whack, confusion, poison, paralysis
  • Actions: 2 actions on odd turns, 1 on even turns — turn 1: Buff or Drain Magic; turn 2: Attack or “calls forth crackling lightning!”; turn 3: Woosh or Woosh (50/50, then repeats). Conditions (otherwise it picks another slot): Buff: if the defence of an ally without Bounce can still go up; Drain Magic: on a character with MP and no Bounce; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Woosh: not if a third or more of the party has Bounce; Woosh: not if a third or more of the party has Bounce. Only once per turn for its whole group: Buff, Drain Magic, “calls forth crackling lightning!”, Woosh, Woosh

Items

Story and quests

  • Tower of Trades, Alltrades Abbey, Dourbridge: Master of Nu'un (once)

Habitat (in-game monster list)

Tower of Trades

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 304.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lava lump : 0.

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