DQ9 Encyclopedia

Mecha-mynah

Rouage-gorge · no. 9 in the monster list
Everything is read from the game's code, unless stated otherwise

Rapid, robotic birds, adept at upping their work-rate with Accelerate. Mistake them for typical tweeters at your peril.

They can't deviate from pre-programmed patterns, so they're poor team players who can only plod along at a preset pace.

The essentials

  • Earliest in the story: The Hexagon – B1 — 19% (23% of battles)
  • Gives: 12 EXP, 20 G, Chimaera wing (1/32), Feather fan (1/64)
  • Weak to: lightning / blast ×2
  • It runs away: 16% of its actions: hit fast.
  • Has no effect on it: stun, poison, paralysis, charm

Family: machine — weapons dealing ×1.1: claws

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
642038912202 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): lightning / blast ×2
  • Effects (success rate): 75%: Dazzle, sleep, Blunt, Sap, Decelerate, Divine Intervention; 50%: Whack; immune: stun, poison, paralysis, Charm
  • Actions: Attack 50%, Accelerate 33%, Flee 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Accelerate: if an ally's agility can still go up; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Accelerate

Items

Habitat (in-game monster list)

The Hexagon

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Hexagon – B119% (23% of battles)19% (23% of battles)
The Hexagon – B230% (33% of battles)30% (33% of battles)
The Hexagon – B1-A20% (23% of battles)20% (23% of battles)
Under the hood

Internal numbers (game records, one per variant): 20.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 3 ; Feather fan : 4.

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