
Mecha-mynah
Rapid, robotic birds, adept at upping their work-rate with Accelerate. Mistake them for typical tweeters at your peril.
They can't deviate from pre-programmed patterns, so they're poor team players who can only plod along at a preset pace.
The essentials
- Earliest in the story: The Hexagon – B1 — 19% (23% of battles)
- Gives: 12 EXP, 20 G, Chimaera wing (1/32), Feather fan (1/64)
- Weak to: lightning / blast ×2
- It runs away: 16% of its actions: hit fast.
- Has no effect on it: stun, poison, paralysis, charm
Family: machine — weapons dealing ×1.1: claws
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 6 | 4 | 20 | 38 | 9 | 12 | 20 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast ×2
- Effects (success rate): 75%: Dazzle, sleep, Blunt, Sap, Decelerate, Divine Intervention; 50%: Whack; immune: stun, poison, paralysis, Charm
- Actions: Attack 50%, Accelerate 33%, Flee 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Accelerate: if an ally's agility can still go up; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Accelerate
Items
Habitat (in-game monster list)
The Hexagon
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Hexagon – B1 | 19% (23% of battles) | 19% (23% of battles) |
| The Hexagon – B2 | 30% (33% of battles) | 30% (33% of battles) |
| The Hexagon – B1-A | 20% (23% of battles) | 20% (23% of battles) |
Under the hood
Internal numbers (game records, one per variant): 20.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Chimaera wing : 3 ; Feather fan : 4.
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DQ9 Encyclopedia
Chimaera wing
Feather fan