DQ9 Encyclopedia

Medislime

Coagluant · no. 83 in the monster list
Everything is read from the game's code, unless stated otherwise

Monsters are always made up to see these support slimes' yellow faces when they turn up to tend them with Midheal.

In a bid to be the best-beloved of beasts, they make a meal of healing, mending with Midheal when Heal will do.

The essentials

  • Earliest in the story: The Bad Cave – Interior - Lv 1-01 — 29% (35% of battles)
  • Gives: 300 EXP, 110 G, Strong medicine (1/16), Slimedrop (1/32)
  • Weak to: darkness ×2
  • It runs away: 17% of its actions: hit fast.

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
82208280703001100 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×2; light ×0.75
  • Effects (success rate): 75%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison; 50%: paralysis; 35%: Charm
  • Actions: Attack 50%, Midheal 34%, Flee 17%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Midheal: if an ally without Bounce is below half HP; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Midheal

Items

Habitat (in-game monster list)

The Bad Cave · Angel Falls

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
The Bad Cave – Interior - Lv 1-0129% (35% of battles)29% (35% of battles)
The Bad Cave – Interior - Lv 1-0329% (35% of battles)29% (35% of battles)
The Bad Cave – Interior - B1joins 5.8% of battlesjoins 5.8% of battles
The Bad Cave – Interior - B2-01joins 5.9% of battlesjoins 5.9% of battles
Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express onlyjoins 25% of battlesjoins 25% of battles
Under the hood

Internal numbers (game records, one per variant): 17.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Strong medicine : 2 ; Slimedrop : 3.

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