
Medislime
Monsters are always made up to see these support slimes' yellow faces when they turn up to tend them with Midheal.
In a bid to be the best-beloved of beasts, they make a meal of healing, mending with Midheal when Heal will do.
The essentials
- Earliest in the story: The Bad Cave – Interior - Lv 1-01 — 29% (35% of battles)
- Gives: 300 EXP, 110 G, Strong medicine (1/16), Slimedrop (1/32)
- Weak to: darkness ×2
- It runs away: 17% of its actions: hit fast.
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 82 | 20 | 82 | 80 | 70 | 300 | 110 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×2; light ×0.75
- Effects (success rate): 75%: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison; 50%: paralysis; 35%: Charm
- Actions: Attack 50%, Midheal 34%, Flee 17%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Midheal: if an ally without Bounce is below half HP; Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Midheal
Items
Habitat (in-game monster list)
The Bad Cave · Angel Falls
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Bad Cave – Interior - Lv 1-01 | 29% (35% of battles) | 29% (35% of battles) |
| The Bad Cave – Interior - Lv 1-03 | 29% (35% of battles) | 29% (35% of battles) |
| The Bad Cave – Interior - B1 | joins 5.8% of battles | joins 5.8% of battles |
| The Bad Cave – Interior - B2-01 | joins 5.9% of battles | joins 5.9% of battles |
| Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express only | joins 25% of battles | joins 25% of battles |
Under the hood
Internal numbers (game records, one per variant): 17.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Strong medicine : 2 ; Slimedrop : 3.
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DQ9 Encyclopedia
Strong medicine
Slimedrop