DQ9 Encyclopedia

Mega moai

Moaïaïaï · no. 167 in the monster list
Everything is read from the game's code, unless stated otherwise

Their igneous bodies are helluva hard, but their HP's not too hot. If one musters its strength, batter it before it blasts you.

They used to be full statues, but they were blasted to bits when the Magmaroo erupted, and only their heads were left.

The essentials

  • Earliest in the story: Khaalag Coast — day: 38% (49% of battles); night: 13% (22% of battles)
  • Gives: 2,100 EXP, 144 G, Mirrorstone (1/32), Tough guy tattoo (1/128)
  • Weak to: wind, light ×1.5
  • Has no effect on it: dazzle, whack, drain magic, fizzle, stun, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1800162235882,1001440 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, light ×1.5; fire ×0.75
  • Effects (success rate): 75%: confusion, Blunt, Sap; 50%: sleep, Decelerate; 15%: Charm; immune: Dazzle, Whack, Drain Magic, Fizzle, stun, poison, paralysis
  • Actions: Attack 50%, War Cry 17%, Psyche Up 17%, “squishes the target under its great weight!” 16%. Only once per turn for its whole group: War Cry, “squishes the target under its great weight!”

Items

Habitat (in-game monster list)

Khaalag Coast · The Magmaroo

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Khaalag Coast38% (49% of battles)13% (22% of battles)
The Magmaroo – Interior - Lv 527% (33% of battles)27% (33% of battles)
The Magmaroo – Interior - Lv 627% (33% of battles)27% (33% of battles)
The Magmaroo – Interior - Lv 715% (22% of battles)15% (22% of battles)

Grottoes (treasure maps)

  • Fire, rank 5: 20% of visible monsters, 28% of battles (quality 56-75: floors 5-6; 76-100: floors 1-10; 101-120: floors 1-8; 121-140: floors 1-8; 141-180: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 201.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mirrorstone : 3 ; Tough guy tattoo : 5.

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