DQ9 Encyclopedia

Meowgician

Miaougicien · no. 19 in the monster list
Everything is read from the game's code, unless stated otherwise

Fierce felines also known as Frizzcats because they fire off frequent blasts of Frizz — sometimes to unexpected effect.

Before being mages, they were extremely aristocratic cats, and can't be seen in public without cleanly washed faces.

The essentials

  • Earliest in the story: Zere – south-east part, on grass or in the forest — day: 38% (42% of battles); night: 25% (32% of battles)
  • Gives: 40 EXP, 28 G, Oak staff (1/16), Silk robe (1/32)
  • Weak to: darkness, light ×1.25
  • It runs away: 27% of its actions: hit fast.

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
29525203240280 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness, light ×1.25
  • Effects (success rate): 75%: sleep, confusion, Blunt, Sap, Divine Intervention; 50%: Dazzle
  • Actions: Frizz 27%, Attack 27%, Flee 27%, “is washing its face.” 12%, Frizz 5.9%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Frizz, Frizz

Items

Habitat (in-game monster list)

Zere

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Zere – south-east part, on grass or in the forest38% (42% of battles)25% (32% of battles)
Zere – south-east part, in the barley fieldsjoins 7.3% of battlesjoins 7.3% of battles
Zere, on grass or in the poison swamp12% (12% of battles)17% (25% of battles)
Zere, in the forestjoins 7.5% of battlesjoins 7.5% of battles
Under the hood

Internal numbers (game records, one per variant): 12.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Oak staff : 2 ; Silk robe : 3.

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