
Meowgician
Fierce felines also known as Frizzcats because they fire off frequent blasts of Frizz — sometimes to unexpected effect.
Before being mages, they were extremely aristocratic cats, and can't be seen in public without cleanly washed faces.
The essentials
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 29 | 5 | 25 | 20 | 32 | 40 | 28 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness, light ×1.25
- Effects (success rate): 75%: sleep, confusion, Blunt, Sap, Divine Intervention; 50%: Dazzle
- Actions: Frizz 27%, Attack 27%, Flee 27%, “is washing its face.” 12%, Frizz 5.9%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: Frizz, Frizz
Items
Habitat (in-game monster list)
Zere
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Zere – south-east part, on grass or in the forest | 38% (42% of battles) | 25% (32% of battles) |
| Zere – south-east part, in the barley fields | joins 7.3% of battles | joins 7.3% of battles |
| Zere, on grass or in the poison swamp | 12% (12% of battles) | 17% (25% of battles) |
| Zere, in the forest | joins 7.5% of battles | joins 7.5% of battles |
Under the hood
Internal numbers (game records, one per variant): 12.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Oak staff : 2 ; Silk robe : 3.
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DQ9 Encyclopedia
Oak staff
Silk robe