DQ9 Encyclopedia

Metal king slime

Roi gluant de métal · no. 214 in the monster list
Everything is read from the game's code, unless stated otherwise

Big bundles of shiny joy whose ample insides hide the ingredients for an incredible experience.

They admire a certain medal-mad monarch, and like to collect mini medals from their mini metal friends to mimic his methods.

The essentials

  • Earliest in the story: Tower of Nod – Lv 3 — joins 1.2% of battles
  • Gives: 120,040 EXP, 80 G, Slime crown (1/128), Orichalcum (1/256)
  • No elemental weakness.
  • It runs away: 34% of its actions: hit fast.
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention
  • Make it appear on purpose: EXP manipulations

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
160318512349120,040804 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Tower of Nod – Lv 3

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: Attack 50%, Flee 34%, “throws its considerable weight into a heavy attack.” 16%. Only once per turn for its whole group: “throws its considerable weight into a heavy attack.”

Other variant

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: Attack 67%, Flee 23%, “throws its considerable weight into a heavy attack.” 11%. Only once per turn for its whole group: “throws its considerable weight into a heavy attack.”

Items

Habitat (in-game monster list)

Tower of Nod

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then runs away.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 3joins 1.2% of battlesjoins 1.2% of battles
Tower of Nod – Lv 5joins 1.1% of battlesjoins 1.1% of battles
Tower of Nod – Lv 5 Exteriorjoins 1.1% of battlesjoins 1.1% of battles

Grottoes (treasure maps)

  • Caves, rank 10: 3.7% of visible monsters, 6.5% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Water, rank 8: 7.1% of visible monsters, 10% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Fire, rank 9: 7.1% of visible monsters, 10% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 181, 295.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slime crown : 5 ; Orichalcum : 6.

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