
Metal king slime
Big bundles of shiny joy whose ample insides hide the ingredients for an incredible experience.
They admire a certain medal-mad monarch, and like to collect mini medals from their mini metal friends to mimic his methods.
The essentials
- Earliest in the story: Tower of Nod – Lv 3 — joins 1.2% of battles
- Gives: 120,040 EXP, 80 G, Slime crown (1/128), Orichalcum (1/256)
- No elemental weakness.
- It runs away: 34% of its actions: hit fast.
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention
- Make it appear on purpose: EXP manipulations
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 16 | 0 | 318 | 512 | 349 | 120,040 | 80 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Tower of Nod – Lv 3
- Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
- Actions: Attack 50%, Flee 34%, “throws its considerable weight into a heavy attack.” 16%. Only once per turn for its whole group: “throws its considerable weight into a heavy attack.”
Other variant
- Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
- Actions: Attack 67%, Flee 23%, “throws its considerable weight into a heavy attack.” 11%. Only once per turn for its whole group: “throws its considerable weight into a heavy attack.”
Items
Habitat (in-game monster list)
Tower of Nod
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then runs away.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tower of Nod – Lv 3 | joins 1.2% of battles | joins 1.2% of battles |
| Tower of Nod – Lv 5 | joins 1.1% of battles | joins 1.1% of battles |
| Tower of Nod – Lv 5 Exterior | joins 1.1% of battles | joins 1.1% of battles |
Grottoes (treasure maps)
- Caves, rank 10: 3.7% of visible monsters, 6.5% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Water, rank 8: 7.1% of visible monsters, 10% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Fire, rank 9: 7.1% of visible monsters, 10% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 181, 295.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slime crown : 5 ; Orichalcum : 6.
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DQ9 Encyclopedia
Slime crown
Orichalcum