DQ9 Encyclopedia

Metal medley

Métaggluantin · no. 89 in the monster list
Everything is read from the game's code, unless stated otherwise

A towering team of titanium tykes who can combine their clout to cast Kerfrizz.

Some say that the stout slime playing the supporting role in the stack is made of steel instead of the standard metal slime stuff.

The essentials

  • Earliest in the story: Lonely Coast, on grass — day: joins 5.5% of battles; night: no
  • Gives: 12,288 EXP, 60 G, Slimedrop (1/8), Mythril ore (1/128)
  • No elemental weakness.
  • It runs away: 33% of its actions: hit fast.
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention
  • Make it appear on purpose: EXP manipulations

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
62557025613512,288604 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: Attack 50%, Flee 33%, Kerfrizz 17%. Only once per turn for its whole group: Kerfrizz

Items

Habitat (in-game monster list)

Lonely Coast · The Bad Cave · The Magmaroo · Angel Falls

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then runs away.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Lonely Coast, on grassjoins 5.5% of battles
The Bad Cave – Interior - B19.5% (10% of battles)9.5% (10% of battles)
The Bad Cave – Interior - B2-018.7% (9.6% of battles)8.7% (9.6% of battles)
The Magmaroo – Interior - Lv 7joins 2% of battlesjoins 2% of battles
Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express onlyjoins 7.6% of battlesjoins 7.6% of battles

Grottoes (treasure maps)

  • Ruins, rank 3: 4.5% of visible monsters, 6.3% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 76.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Slimedrop : 1 ; Mythril ore : 5.

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