
Metal slime
Those lucky enough to meet one of these and defeat it before it dashes off will find it a very rewarding experience.
Warning: Ordinary oozes have recently been wrapping themselves in aluminium foil and masquerading as metal slimes.
The essentials
- Earliest in the story: Quarantomb – Interior - Lv 1 — 6.2% (7.7% of battles)
- Gives: 4,096 EXP, 20 G, Strong medicine (1/64), Seed of life (1/256)
- No elemental weakness.
- It runs away: 33% of its actions: hit fast.
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention
- Make it appear on purpose: EXP manipulations
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 4 | 255 | 35 | 256 | 89 | 4,096 | 20 | 8 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
Quarantomb – Interior - Lv 1
- Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
- Actions: Attack 50%, Flee 33%, Frizz 17%; may pick an action without enough MP, or a spell while Fizzled (wasted turn)
Other variant
- Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
- Actions: Attack 71%, Flee 23%, Frizz 6.6%; may pick an action without enough MP, or a spell while Fizzled (wasted turn)
Items
Habitat (in-game monster list)
Quarantomb · Pluvi Isle · Angel Falls
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then runs away.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Quarantomb – Interior - Lv 1 | 6.2% (7.7% of battles) | 6.2% (7.7% of battles) |
| Pluvi Isle | joins 1.7% of battles | |
| Pluvi Isle (islet) – to the south-west of the region, by ship or Starflight Express | joins < 1% of battles | |
| Angel Falls (Starflight Express stop, “Slime Hill”) – to the north of the region, Starflight Express only | 10% (10% of battles) | 10% (10% of battles) |
Under the hood
Internal numbers (game records, one per variant): 3, 297.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Strong medicine : 4 ; Seed of life : 6.
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DQ9 Encyclopedia
Strong medicine
Seed of life