DQ9 Encyclopedia

Metal slime knight

Monte-gluant de métal · no. 75 in the monster list
Everything is read from the game's code, unless stated otherwise

Well-rounded warriors who are battle naturals, and can attack twice in one turn with their falcon-like fleetness.

Although captive metal slimes might seem like easy experience, they get caught because they're the least experienced ones.

The essentials

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
4688214080305820 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×2; fire, ice, wind, lightning / blast ×0.5
  • Effects (success rate): 75%: Fizzle, Blunt, Sap, Decelerate, Divine Intervention; 50%: sleep, Whack, confusion, stun, paralysis; 25%: Charm; immune: poison
  • Actions: Attack 55%, Flee 27%, Falcon Slash 19%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: Falcon Slash

Items

Habitat (in-game monster list)

Heights of Loneliness

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Heights of Loneliness – 2joins 2.2% of battlesjoins 2.2% of battles
Heights of Loneliness – 336% (41% of battles)36% (41% of battles)
Heights of Loneliness – 436% (41% of battles)36% (41% of battles)
Heights of Loneliness – 5joins 1.8% of battlesjoins 1.8% of battles
Heights of Loneliness – 6joins 1.8% of battlesjoins 1.8% of battles
Heights of Loneliness – 733% (36% of battles)33% (36% of battles)
Heights of Loneliness – 823% (27% of battles)23% (27% of battles)

Grottoes (treasure maps)

  • Fire, rank 1: 20% of visible monsters, 28% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 123.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Light shield : 4 ; Iron helmet : 5.

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