DQ9 Encyclopedia

Mimic

Imitapeur · no. 205 in the monster list
Everything is read from the game's code, unless stated otherwise

Those who weather the storm of these bedevilled boxes' Chilly Breath still have to worry about Whack and critical attacks.

Their appetites are insatiable, and the souls of those they swallow stay in their bottomless, boxy bellies forever.

The essentials

  • Earliest in the story: Tower of Nod – Lv 1 — disguised as a chest
  • Gives: 4,120 EXP, 315 G, Mini medal (1/16), Gold rosary (1/64)
  • Weak to: wind ×1.25
  • Has no effect on it: sleep, whack, fizzle, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
627122562181734,1203150 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×1.25
  • Effects (success rate): 200%: Drain Magic; 50%: Dazzle, confusion, stun, Blunt, Sap, Decelerate, Divine Intervention; 5%: Charm; immune: sleep, Whack, Fizzle, poison, paralysis
  • Actions: 1 or 2 actions per turn (random) — Attack 33%, Weird Dance 17%, critical hit 17%, Whack 17%, “exhales a cool breath!” 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Weird Dance: on a character with MP; “exhales a cool breath!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Weird Dance, critical hit, “exhales a cool breath!”, Whack

Items

Habitat (in-game monster list)

Tower of Nod · The Bowhole · Gittingham Palace · Oubliette · Realm of the Mighty

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Nod – Lv 1disguised as a chestdisguised as a chest
Tower of Nod – Lv 3disguised as a chestdisguised as a chest
Tower of Nod – Lv 6disguised as a chestdisguised as a chest
The Bowhole – Cave 1 - Lv 1disguised as a chestdisguised as a chest
The Bowhole – Cave 3 - B1disguised as a chestdisguised as a chest
The Bowhole – Cave 5 - B2disguised as a chestdisguised as a chest
The Bowhole – Cave 6 - B3disguised as a chestdisguised as a chest
Gittingham Palace – North Lv 1disguised as a chestdisguised as a chest
Gittingham Palace – Lv 3disguised as a chestdisguised as a chest
Oubliette – B6disguised as a chestdisguised as a chest
Realm of the Mighty – Exterior 2disguised as a chestdisguised as a chest
Realm of the Mighty – Interior 5disguised as a chestdisguised as a chest
Realm of the Mighty – Interior 7disguised as a chestdisguised as a chest

Grottoes (treasure maps)

  • Trapped blue chest, chest rank F: 5% of chests
  • Trapped blue chest, chest rank E: 5% of chests
  • Trapped blue chest, chest rank D: 10% of chests
  • Trapped blue chest, chest rank C: 10% of chests
Under the hood

Internal numbers (game records, one per variant): 39.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 2 ; Gold rosary : 4.

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