DQ9 Encyclopedia

Moai minstrel

Moaï marrant · no. 248 in the monster list
Everything is read from the game's code, unless stated otherwise

Those facing these po-faced Pierrots should overcome the urge to laugh — a clout with Kamikazee just isn't funny.

Their face paint is put on by boa bishops, who say it brings victory. Their real faces are rather handsome.

The essentials

  • Earliest in the story: Caves, rank 8: 18% of visible monsters, 24% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Gives: 5,880 EXP, 103 G, Narspicious (1/32), Witch's hat (1/64)
  • Weak to: wind ×1.25
  • Has no effect on it: dazzle, whack, fizzle, stun, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
518203685672065,8801030 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×1.25; earth ×0.75
  • Effects (success rate): 50%: sleep, confusion, Blunt, Sap, Decelerate, Divine Intervention; 10%: Charm; immune: Dazzle, Whack, Fizzle, stun, poison, paralysis
  • Actions: Attack 40%, Kamikazee 27%, “makes a funny face!” 19%, Gritty Ditty 15%. Conditions (otherwise it picks another slot): Kamikazee: only below a third of its HP; Gritty Ditty: if an ally's attack can still go up. Only once per turn for its whole group: Kamikazee, “makes a funny face!”, Gritty Ditty

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Caves, rank 8: 18% of visible monsters, 24% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Caves, rank 9: joins 5.8% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Water, rank 8: 25% of visible monsters, 33% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Water, rank 9: 18% of visible monsters, 26% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
  • Water, rank 10: joins 6.5% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
Under the hood

Internal numbers (game records, one per variant): 245.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Narspicious : 3 ; Witch's hat : 4.

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