DQ9 Encyclopedia

Morag

Sylvane · no. 259 in the monster list
Everything is read from the game's code, unless stated otherwise

Came to bring destruction to Brigadoom, but was rather taken with the Wight Knight, so sealed herself away with him instead.

She chose to bring gloom to Brigadoom for reasons related to the darkest parts of the heart.

The essentials

  • Earliest in the story: Brigadoom, Stornway: Morag (once)
  • Gives: 1,600 EXP, 350 G, High heels (100%)
  • Weak to: wind, earth, light ×1.25
  • Has no effect on it: dazzle, sleep, whack, confusion, poison, paralysis

Family: demon — weapons dealing ×1.1: wands

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
4562555658541,6003502 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind, earth, light ×1.25; darkness ×0.75; ice ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Blunt; 25%: Fizzle, stun; 10%: Charm; immune: Dazzle, sleep, Whack, confusion, poison, paralysis
  • Actions: Victimiser 17%, Crack 17%, Attack 17%, “performs its best puff-puff on the target! the monster: (Puff-puff, puff-puff...)” 17%, HP Hoover 16%, “the monster's eyes flash with unspeakable evil.” 16%. Conditions (otherwise it picks another slot): Victimiser: only on a poisoned or paralysed character; Crack: only on a character without Bounce; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; “performs its best puff-puff on the target! the monster: (Puff-puff, puff-puff...)”: on a character not already losing a turn. Only once per turn for its whole group: Victimiser, HP Hoover, Crack, “the monster's eyes flash with unspeakable evil.”, “performs its best puff-puff on the target! the monster: (Puff-puff, puff-puff...)”

Items

Story and quests

  • Brigadoom, Stornway: Morag (once)

Habitat (in-game monster list)

Brigadoom

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 302.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): High heels : 0.

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