DQ9 Encyclopedia

Morphean mushroom

Champitox · no. 37 in the monster list
Everything is read from the game's code, unless stated otherwise

Tawdry toadstools that spew forth Sweet Breath, and are slathered in spores that can send foes to sleep.

They're so small because they're always mistaken for seats and sat on by fellow beasts every year at the monster AGM.

The essentials

  • Earliest in the story: Eastern Coffinwell, on grass — day: joins 6% of battles; night: joins 5.5% of battles
  • Gives: 75 EXP, 45 G, Belle cap (1/16), Fisticup (1/16)
  • Weak to: fire, darkness, light ×1.25
  • Has no effect on it: fizzle

Family: plant — weapons dealing ×1.1: axes

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
50550424075450 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, darkness, light ×1.25
  • Effects (success rate): 75%: sleep, stun, paralysis, Charm; 50%: Dazzle, confusion, poison; immune: Fizzle
  • Actions: Attack 40%, attack + sleep 37%, Sweet Breath 23%. Only once per turn for its whole group: attack + sleep, Sweet Breath

Items

Habitat (in-game monster list)

Eastern Coffinwell · Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Eastern Coffinwell, on grassjoins 6% of battlesjoins 5.5% of battles
Eastern Coffinwell, in the forest or in the pampas grass18% (27% of battles)18% (27% of battles)
Western Coffinwell, on grass or in the forest35% (35% of battles)24% (29% of battles)
Western Coffinwell, in the pampas grass18% (18% of battles)18% (18% of battles)
Under the hood

Internal numbers (game records, one per variant): 10.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Belle cap : 2 ; Fisticup : 2.

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