DQ9 Encyclopedia

Mortamor

Mortamor · no. 303 in the monster list
Everything is read from the game's code, unless stated otherwise

Stares enemies into a slumber, then clobbers them with Kafrizz and Kafrizzle. Can be damaged with darkness.

Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like...

The essentials

  • Earliest in the story: Legacy boss of “Mortamor's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 67,600 – 179,243 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: darkness ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 16,00025567052030067,6002,4900 %
level 166,67625574555331878,4822,8910 %
level 417,976255891614350100,6473,7070 %
level 9912,0522551,346780438179,2436,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): darkness ×1.5; ice ×0.5
  • Effects (success rate): 75%: Decelerate; 25%: Sap, Divine Intervention; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: Attack 27%, Kafrizz 23%, “roars ferociously!” 19%, switches to pattern B 15%, C-C-Cold Breath (from level 8) 11%, Lullab-Eye 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Kafrizz, “roars ferociously!”, C-C-Cold Breath, Lullab-Eye

levels 1-15 — pattern B

  • Actions: Attack 41%, “spews forth blazing fire!” 27%, switches to pattern A 15%, Kaswoosh 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “spews forth blazing fire!”, Kaswoosh, Disruptive Wave

levels 16-40 — pattern A

  • Elements (damage taken): darkness ×1.5; ice ×0.5
  • Effects (success rate): 75%: Decelerate; 25%: Sap, Divine Intervention; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: Attack 27%, Kafrizzle (from level 16) 23%, “roars ferociously!” 19%, switches to pattern B 15%, C-C-Cold Breath (from level 8) 11%, Lullab-Eye 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Kafrizzle, “roars ferociously!”, C-C-Cold Breath, Lullab-Eye

levels 16-40 — pattern B

  • Actions: Attack 45%, “spews forth blazing fire!” 23%, switches to pattern A 15%, Hellfire (from level 28) 11%, Disruptive Wave 6.6%. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “spews forth blazing fire!”, Hellfire, Disruptive Wave

levels 41-99 — pattern A

  • Elements (damage taken): darkness ×1.5; ice ×0.5
  • Effects (success rate): 75%: Decelerate; 25%: Sap, Divine Intervention; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: Attack 27%, Kafrizzle (from level 16) 23%, Kaswooshle (from level 41) 19%, “roars ferociously!” 15%, switches to pattern B 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kafrizzle, Kaswooshle, “roars ferociously!”, Disruptive Wave

levels 41-99 — pattern B

  • Actions: Attack 49%, Hellfire (from level 28) 19%, C-C-Cold Breath (from level 8) 15%, switches to pattern A 11%, switches to pattern C 6.6%. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Hellfire, C-C-Cold Breath

levels 41-99 — pattern C

  • Actions: in order, one per turn: Magic Burst (from level 57) → “closes its eyes and begins to pray.” (from level 57) → Disruptive Wave → Lullab-Eye → Hellfire (from level 28) → switches to pattern A (then repeats). Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake; Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Disruptive Wave, Lullab-Eye, Hellfire

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Mortamor's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: quest 158 “Battle Buff”
Under the hood

Internal numbers (game records, one per variant): 508, 638, 639, 640, 641, 642, 643.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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