
Mortamor
Stares enemies into a slumber, then clobbers them with Kafrizz and Kafrizzle. Can be damaged with darkness.
Assesses opponents' strength, then assumes a disguise to suit the situation. No one knows what he really looks like...
The essentials
- Earliest in the story: Legacy boss of “Mortamor's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Gives: 67,600 – 179,243 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
- Weak to: darkness ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis
Family: ??? (bosses and unique monsters)
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| level 1 | 6,000 | 255 | 670 | 520 | 300 | 67,600 | 2,490 | 0 % |
| level 16 | 6,676 | 255 | 745 | 553 | 318 | 78,482 | 2,891 | 0 % |
| level 41 | 7,976 | 255 | 891 | 614 | 350 | 100,647 | 3,707 | 0 % |
| level 99 | 12,052 | 255 | 1,346 | 780 | 438 | 179,243 | 6,602 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
levels 1-15 — pattern A
- Elements (damage taken): darkness ×1.5; ice ×0.5
- Effects (success rate): 75%: Decelerate; 25%: Sap, Divine Intervention; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: Attack 27%, Kafrizz 23%, “roars ferociously!” 19%, switches to pattern B 15%, C-C-Cold Breath (from level 8) 11%, Lullab-Eye 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Kafrizz, “roars ferociously!”, C-C-Cold Breath, Lullab-Eye
levels 1-15 — pattern B
- Actions: Attack 41%, “spews forth blazing fire!” 27%, switches to pattern A 15%, Kaswoosh 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “spews forth blazing fire!”, Kaswoosh, Disruptive Wave
levels 16-40 — pattern A
- Elements (damage taken): darkness ×1.5; ice ×0.5
- Effects (success rate): 75%: Decelerate; 25%: Sap, Divine Intervention; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: Attack 27%, Kafrizzle (from level 16) 23%, “roars ferociously!” 19%, switches to pattern B 15%, C-C-Cold Breath (from level 8) 11%, Lullab-Eye 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Kafrizzle, “roars ferociously!”, C-C-Cold Breath, Lullab-Eye
levels 16-40 — pattern B
- Actions: Attack 45%, “spews forth blazing fire!” 23%, switches to pattern A 15%, Hellfire (from level 28) 11%, Disruptive Wave 6.6%. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “spews forth blazing fire!”, Hellfire, Disruptive Wave
levels 41-99 — pattern A
- Elements (damage taken): darkness ×1.5; ice ×0.5
- Effects (success rate): 75%: Decelerate; 25%: Sap, Divine Intervention; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: Attack 27%, Kafrizzle (from level 16) 23%, Kaswooshle (from level 41) 19%, “roars ferociously!” 15%, switches to pattern B 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kafrizzle, Kaswooshle, “roars ferociously!”, Disruptive Wave
levels 41-99 — pattern B
- Actions: Attack 49%, Hellfire (from level 28) 19%, C-C-Cold Breath (from level 8) 15%, switches to pattern A 11%, switches to pattern C 6.6%. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Hellfire, C-C-Cold Breath
levels 41-99 — pattern C
- Actions: in order, one per turn: Magic Burst (from level 57) → “closes its eyes and begins to pray.” (from level 57) → Disruptive Wave → Lullab-Eye → Hellfire (from level 28) → switches to pattern A (then repeats). Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake; Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Disruptive Wave, Lullab-Eye, Hellfire
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Legacy boss of “Mortamor's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Map from: quest 158 “Battle Buff”
Under the hood
Internal numbers (game records, one per variant): 508, 638, 639, 640, 641, 642, 643.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.
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Mini medal