DQ9 Encyclopedia

Mortoad

Crapouillot · no. 62 in the monster list
Everything is read from the game's code, unless stated otherwise

Hopping powder kegs with a whole heap of heavy artillery. Keep a particular eye out for the sickening Snot Shot.

Their mountain-shaped mouths are meant to be marvellous omens, and are treasured by travellers as goodwill gifts.

The essentials

  • Earliest in the story: Tywll Cave – Interior - Lv 1-02 — 29% (32% of battles)
  • Gives: 290 EXP, 90 G, Toad oil (1/8), Manky mud (1/32)
  • Weak to: ice, darkness, light ×1.25
  • Has no effect on it: fizzle

Family: aquatic — weapons dealing ×1.1: fans

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
14010807048290900 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, darkness, light ×1.25; fire ×0.75
  • Effects (success rate): 75%: Dazzle, sleep, stun, Blunt, Sap; 60%: Charm; 50%: poison, paralysis; immune: Fizzle
  • Actions: Attack 52%, “is assessing the situation.” 23%, Toadent Missile 15%, Snot Shot 11%. Only once per turn for its whole group: “is assessing the situation.”, Toadent Missile, Snot Shot

Items

Habitat (in-game monster list)

Tywll Cave · Slurry Coast · Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tywll Cave – Interior - Lv 1-0229% (32% of battles)29% (32% of battles)
Tywll Cave – Interior - Lv 229% (36% of battles)29% (36% of battles)
Tywll Cave – Exterior 02joins 3.6% of battlesjoins 3.6% of battles
Slurry Coast, on the coastjoins 7.2% of battlesjoins 7.2% of battles
Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Expressjoins 17% of battles

Grottoes (treasure maps)

  • Water, rank 2: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 149.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Toad oil : 1 ; Manky mud : 3.

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