
Mummy boy
Talented tacticians who focus on their more formidable foes first, and are reinforced against wind and darkness.
They always bring some spare bandages to bind any beauties they might bump into and want to bring back with them.
The essentials
- Earliest in the story: Quarantomb – Interior - Lv 1 — 31% (37% of battles)
- Gives: 105 EXP, 60 G, Grubby bandage (1/16), Turban (1/64)
- Weak to: light ×2
- It runs away: 27% of its actions: hit fast.
- Has no effect on it: fizzle
Family: zombie — weapons dealing ×1.1: staves
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 91 | 8 | 60 | 30 | 22 | 105 | 60 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; fire ×1.25; ice, darkness ×0.75
- Effects (success rate): 75%: sleep, Whack, confusion, poison; 50%: stun, paralysis, Charm; immune: Fizzle
- Actions: Attack 73%, Flee 27%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Attack: not while Dazzled, and only on a character whose defence is below twice its attack
Items
Habitat (in-game monster list)
Quarantomb
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Quarantomb – Interior - Lv 1 | 31% (37% of battles) | 31% (37% of battles) |
Under the hood
Internal numbers (game records, one per variant): 108.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Grubby bandage : 2 ; Turban : 4.
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DQ9 Encyclopedia
Grubby bandage
Turban