
Murdaw
Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.
Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself.
The essentials
- Earliest in the story: Legacy boss of “Murdaw's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Gives: 60,600 – 160,682 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
- Weak to: ice ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, poison, paralysis
Family: ??? (bosses and unique monsters)
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| level 1 | 6,750 | 255 | 525 | 415 | 240 | 60,600 | 2,490 | 2 % |
| level 16 | 7,511 | 255 | 584 | 442 | 258 | 70,355 | 2,891 | 2 % |
| level 41 | 8,973 | 255 | 698 | 490 | 291 | 90,225 | 3,707 | 2 % |
| level 99 | 13,559 | 255 | 1,055 | 623 | 384 | 160,682 | 6,602 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
levels 1-15 — pattern A
- Elements (damage taken): ice ×1.5; darkness ×0.5
- Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: stun; 15%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, “spews forth blazing fire!” 23%, Kasap 19%, switches to pattern B 15%, Disruptive Wave (from level 10) 11%, Dazzleflash 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Kasap: if two thirds of the party (without Bounce or immunity) can still lose defence; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…); Dazzleflash: if two thirds of the party can be dazzled. Only once per turn for its whole group: “spews forth blazing fire!”, Kasap, Disruptive Wave, Dazzleflash
levels 1-15 — pattern B
- Actions: 2 actions per turn — Attack 50%, switches to pattern A 17%, Buff 17%, C-C-Cold Breath (from level 5) 17%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Buff: if the defence of an ally without Bounce can still go up; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Buff, C-C-Cold Breath
levels 16-40 — pattern A
- Elements (damage taken): ice ×1.5; darkness ×0.5
- Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: stun; 15%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, Hellfire (from level 16) 23%, Kasap 19%, switches to pattern B 15%, Disruptive Wave (from level 10) 11%, Dazzleflash 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Hellfire: not if a third or more of the party has Reverse Cycle; Kasap: if two thirds of the party (without Bounce or immunity) can still lose defence; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…); Dazzleflash: if two thirds of the party can be dazzled. Only once per turn for its whole group: Hellfire, Kasap, Disruptive Wave, Dazzleflash
levels 16-40 — pattern B
- Actions: 2 actions per turn — Attack 33%, switches to pattern A 17%, Buff 17%, C-C-Cold Breath (from level 5) 17%, “calls forth apocalyptic lightning!” (from level 28) 16%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Buff: if the defence of an ally without Bounce can still go up; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Buff, C-C-Cold Breath, “calls forth apocalyptic lightning!”
levels 41-99 — pattern A
- Elements (damage taken): ice ×1.5; darkness ×0.5
- Effects (success rate): 50%: Decelerate, Divine Intervention; 15%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: 3 actions per turn — Attack 68%, switches to pattern B 15%, Disruptive Wave (from level 10) 11%, critical hit 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…). Only once per turn for its whole group: Disruptive Wave, critical hit
levels 41-99 — pattern B
- Actions: 3 actions per turn — switches to pattern A 17%, Hellfire (from level 16) 17%, Buff 17%, Blinder (from level 57) 17%, switches to pattern C 16%, Kasap 16%. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; Buff: if the defence of an ally without Bounce can still go up; Kasap: if two thirds of the party (without Bounce or immunity) can still lose defence. Only once per turn for its whole group: Hellfire, Buff, Kasap, Blinder
levels 41-99 — pattern C
- Actions: 3 actions per turn — Attack 34%, switches to pattern A 17%, C-C-Cold Breath (from level 5) 17%, switches to pattern B 16%, “calls forth apocalyptic lightning!” (from level 28) 16%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: C-C-Cold Breath, “calls forth apocalyptic lightning!”
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Legacy boss of “Murdaw's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Map from: Baramos, legacy boss
Under the hood
Internal numbers (game records, one per variant): 507, 632, 633, 634, 635, 636, 637.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.
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Mini medal