DQ9 Encyclopedia

Murdaw

Meurtor · no. 302 in the monster list
Everything is read from the game's code, unless stated otherwise

Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.

Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself.

The essentials

  • Earliest in the story: Legacy boss of “Murdaw's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 60,600 – 160,682 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: ice ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 16,75025552541524060,6002,4902 %
level 167,51125558444225870,3552,8912 %
level 418,97325569849029190,2253,7072 %
level 9913,5592551,055623384160,6826,6022 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): ice ×1.5; darkness ×0.5
  • Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: stun; 15%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, “spews forth blazing fire!” 23%, Kasap 19%, switches to pattern B 15%, Disruptive Wave (from level 10) 11%, Dazzleflash 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Kasap: if two thirds of the party (without Bounce or immunity) can still lose defence; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…); Dazzleflash: if two thirds of the party can be dazzled. Only once per turn for its whole group: “spews forth blazing fire!”, Kasap, Disruptive Wave, Dazzleflash

levels 1-15 — pattern B

  • Actions: 2 actions per turn — Attack 50%, switches to pattern A 17%, Buff 17%, C-C-Cold Breath (from level 5) 17%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Buff: if the defence of an ally without Bounce can still go up; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Buff, C-C-Cold Breath

levels 16-40 — pattern A

  • Elements (damage taken): ice ×1.5; darkness ×0.5
  • Effects (success rate): 50%: Decelerate, Divine Intervention; 25%: stun; 15%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Hellfire (from level 16) 23%, Kasap 19%, switches to pattern B 15%, Disruptive Wave (from level 10) 11%, Dazzleflash 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Hellfire: not if a third or more of the party has Reverse Cycle; Kasap: if two thirds of the party (without Bounce or immunity) can still lose defence; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…); Dazzleflash: if two thirds of the party can be dazzled. Only once per turn for its whole group: Hellfire, Kasap, Disruptive Wave, Dazzleflash

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Attack 33%, switches to pattern A 17%, Buff 17%, C-C-Cold Breath (from level 5) 17%, “calls forth apocalyptic lightning!” (from level 28) 16%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Buff: if the defence of an ally without Bounce can still go up; C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Buff, C-C-Cold Breath, “calls forth apocalyptic lightning!”

levels 41-99 — pattern A

  • Elements (damage taken): ice ×1.5; darkness ×0.5
  • Effects (success rate): 50%: Decelerate, Divine Intervention; 15%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 68%, switches to pattern B 15%, Disruptive Wave (from level 10) 11%, critical hit 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Disruptive Wave: if a character has an effect to remove (buff, Bounce, tension…). Only once per turn for its whole group: Disruptive Wave, critical hit

levels 41-99 — pattern B

  • Actions: 3 actions per turn — switches to pattern A 17%, Hellfire (from level 16) 17%, Buff 17%, Blinder (from level 57) 17%, switches to pattern C 16%, Kasap 16%. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; Buff: if the defence of an ally without Bounce can still go up; Kasap: if two thirds of the party (without Bounce or immunity) can still lose defence. Only once per turn for its whole group: Hellfire, Buff, Kasap, Blinder

levels 41-99 — pattern C

  • Actions: 3 actions per turn — Attack 34%, switches to pattern A 17%, C-C-Cold Breath (from level 5) 17%, switches to pattern B 16%, “calls forth apocalyptic lightning!” (from level 28) 16%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: C-C-Cold Breath, “calls forth apocalyptic lightning!”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Murdaw's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: Baramos, legacy boss
Under the hood

Internal numbers (game records, one per variant): 507, 632, 633, 634, 635, 636, 637.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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