
Mushroom mage
Mean mushrooms who go round in groups endeavouring to make ice cubes out of adventurers with constant cold spells.
Cooled the once-warm area south of Alltrades Abbey with a century of Crack-casting 'til it became outright autumnal.
The essentials
Family: plant — weapons dealing ×1.1: axes
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 67 | 18 | 50 | 56 | 56 | 144 | 70 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, light ×1.25
- Effects (success rate): 75%: Dazzle, confusion, Fizzle, paralysis, Charm; 50%: poison
- Actions: Zam 27%, Flee 23%, Crack 19%, Heal 15%, Attack 11%, Crack 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Heal: if an ally without Bounce is below half HP. Only once per turn for its whole group: Crack, Heal, Crack
Items
Habitat (in-game monster list)
Tower of Trades · Newid Isle · Lonely Coast
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tower of Trades – Lv 1 | 19% (26% of battles) | 19% (26% of battles) |
| Tower of Trades – Lv 2 | 19% (26% of battles) | 19% (26% of battles) |
| Tower of Trades – Lv 3 | 14% (19% of battles) | 14% (19% of battles) |
| Tower of Trades – Lv 4 | 14% (19% of battles) | 14% (19% of battles) |
| Tower of Trades – Lv 5 | 25% (29% of battles) | 25% (29% of battles) |
| Tower of Trades – Lv 6 | 25% (29% of battles) | 25% (29% of battles) |
| Newid Isle (Starflight Express stop) – to the east of the region, Starflight Express only | 29% (43% of battles) | 29% (43% of battles) |
| Lonely Coast (Starflight Express stop) – to the east of the region, Starflight Express only | joins 19% of battles | joins 19% of battles |
Grottoes (treasure maps)
- Caves, rank 1: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 11.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Belle cap : 1 ; Fisticup : 1.
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Belle cap
Fisticup