DQ9 Encyclopedia

Mushroom mage

Champimage · no. 53 in the monster list
Everything is read from the game's code, unless stated otherwise

Mean mushrooms who go round in groups endeavouring to make ice cubes out of adventurers with constant cold spells.

Cooled the once-warm area south of Alltrades Abbey with a century of Crack-casting 'til it became outright autumnal.

The essentials

  • Earliest in the story: Tower of Trades – Lv 1 — 19% (26% of battles)
  • Gives: 144 EXP, 70 G, Belle cap (1/8), Fisticup (1/8)
  • Weak to: fire, light ×1.25
  • It runs away: 23% of its actions: hit fast.

Family: plant — weapons dealing ×1.1: axes

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
6718505656144700 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, light ×1.25
  • Effects (success rate): 75%: Dazzle, confusion, Fizzle, paralysis, Charm; 50%: poison
  • Actions: Zam 27%, Flee 23%, Crack 19%, Heal 15%, Attack 11%, Crack 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Heal: if an ally without Bounce is below half HP. Only once per turn for its whole group: Crack, Heal, Crack

Items

Habitat (in-game monster list)

Tower of Trades · Newid Isle · Lonely Coast

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Trades – Lv 119% (26% of battles)19% (26% of battles)
Tower of Trades – Lv 219% (26% of battles)19% (26% of battles)
Tower of Trades – Lv 314% (19% of battles)14% (19% of battles)
Tower of Trades – Lv 414% (19% of battles)14% (19% of battles)
Tower of Trades – Lv 525% (29% of battles)25% (29% of battles)
Tower of Trades – Lv 625% (29% of battles)25% (29% of battles)
Newid Isle (Starflight Express stop) – to the east of the region, Starflight Express only29% (43% of battles)29% (43% of battles)
Lonely Coast (Starflight Express stop) – to the east of the region, Starflight Express onlyjoins 19% of battlesjoins 19% of battles

Grottoes (treasure maps)

  • Caves, rank 1: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 11.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Belle cap : 1 ; Fisticup : 1.

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