
Night knight
Emperors of the undead who can mend friends with Fullheal, batter foes with critical blows, and smack hard with Kacrack.
Cruel kings who forced their followers to travel with them into the underworld so their kingdoms could continue.
The essentials
- Earliest in the story: Realm of the Mighty – Interior 3 — 17% (17% of battles)
- Gives: 2,980 EXP, 182 G, Dark shield (1/64), Skull helm (1/256)
- Weak to: light ×2
- Has no effect on it: dazzle, sleep, whack, paralysis
Family: zombie — weapons dealing ×1.1: staves
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 256 | 48 | 186 | 225 | 169 | 2,980 | 182 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): light ×2; fire ×1.5; ice, darkness ×0.5
- Effects (success rate): 75%: Decelerate, Divine Intervention; 50%: Fizzle, poison, Blunt, Sap; 25%: confusion, stun; 5%: Charm; immune: Dazzle, sleep, Whack, paralysis
- Actions: Attack 56%, Kacrack 23%, Moreheal 15%, critical hit 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Kacrack: not if a third or more of the party has Bounce; Moreheal: if an ally without Bounce is below half HP. Only once per turn for its whole group: Kacrack, Moreheal, critical hit
Items
Habitat (in-game monster list)
Realm of the Mighty · Cringle Coast · Urdus Marshland
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Realm of the Mighty – Interior 3 | 17% (17% of battles) | 17% (17% of battles) |
| Realm of the Mighty – Interior 4 | 20% (20% of battles) | 20% (20% of battles) |
| Realm of the Mighty – Interior 5 | joins 5.6% of battles | joins 5.6% of battles |
| Realm of the Mighty – Interior 6 | 40% (40% of battles) | 40% (40% of battles) |
| Realm of the Mighty – Interior 7 | 33% (33% of battles) | 33% (33% of battles) |
| Realm of the Mighty – Disc 2 | joins 4.9% of battles | joins 4.9% of battles |
| Realm of the Mighty – Disc 3 | joins 5.3% of battles | joins 5.3% of battles |
| Realm of the Mighty – Disc 4 | joins 4% of battles | joins 4% of battles |
| Realm of the Mighty – Disc 5 | joins 8.6% of battles | joins 8.6% of battles |
| Realm of the Mighty – Disc 6 | joins 8.6% of battles | joins 8.6% of battles |
| Cringle Coast (Starflight Express stop) – to the north-east of the region, Starflight Express only | 24% (37% of battles) | 24% (37% of battles) |
| Urdus Marshland (Starflight Express stop) – to the west of the region, Starflight Express only | 17% (30% of battles) | 17% (30% of battles) |
Grottoes (treasure maps)
- Ice, rank 8: 21% of visible monsters, 26% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Ice, rank 9: joins 5.6% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 196.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dark shield : 4 ; Skull helm : 6.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Dark shield
Skull helm