DQ9 Encyclopedia

Nimzo

Nimzo · no. 301 in the monster list
Everything is read from the game's code, unless stated otherwise

Likes to kick in with Kaboom after taking the edge off his enemies by casting Bounce and Kasap.

Some thought he could only command from afar, but he has more than enough mental and physical ability to rule the world.

The essentials

  • Earliest in the story: Legacy boss of “Nimzo's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 66,600 – 176,591 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: wind ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 17,50025569052017066,6002,4900 %
level 168,34525576855318377,3212,8910 %
level 419,97025591761420699,1583,7070 %
level 9915,0662551,386780272176,5916,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): wind ×1.5; earth ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Kaboom 23%, Kasap 19%, “spews forth blazing fire!” 15%, switches to pattern B 11%, Bounce (from level 4) 6.6%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Kaboom, Kasap, “spews forth blazing fire!”, Bounce

levels 1-15 — pattern B

  • Actions: 2 actions per turn — Attack 27%, Kafrizz 23%, Hellfire (from level 12) 19%, switches to pattern A 15%, Disruptive Wave (from level 8) 11%, critical hit 6.6%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Kafrizz, Hellfire, Disruptive Wave, critical hit

levels 16-40 — pattern A

  • Elements (damage taken): wind ×1.5; earth ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Kaboom 23%, Kasap 19%, switches to pattern B 15%, Meditation (from level 16) 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kasap: if a character's defence can still go down. Only once per turn for its whole group: Kaboom, Kasap, Meditation, critical hit

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Kafrizz 27%, Hellfire (from level 12) 23%, Kafrizzle (from level 28) 19%, switches to pattern A 15%, Bounce (from level 4) 11%, Disruptive Wave (from level 8) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: Kafrizz, Hellfire, Kafrizzle, Bounce, Disruptive Wave

levels 41-99 — pattern A

  • Elements (damage taken): wind ×1.5; earth ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 27%, Kasap 23%, Air Pollution (from level 57) 19%, switches to pattern B 15%, Meditation (from level 16) 11%, Bounce (from level 4) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kasap: if a character's defence can still go down; Air Pollution: if a character's attack or magic power can still go down; Bounce: if it doesn't already have Bounce. Only once per turn for its whole group: Kasap, Air Pollution, Meditation, Bounce

levels 41-99 — pattern B

  • Actions: 3 actions per turn — Kafrizzle (from level 28) 27%, Hellfire (from level 12) 23%, Kaboomle (from level 41) 19%, switches to pattern A 15%, Disruptive Wave (from level 8) 11%, critical hit 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kafrizzle, Hellfire, Disruptive Wave, critical hit

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Nimzo's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: Psaro, legacy boss
Under the hood

Internal numbers (game records, one per variant): 506, 627, 628, 629, 630, 631.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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