DQ9 Encyclopedia

Nodoph

Atoner · no. 282 in the monster list
Everything is read from the game's code, unless stated otherwise

Sleeps atop the Tower of Nod. Lost his powers three hundred years ago when he and Celestria went to Gittingham Palace.

Created by the Grand Architect Zenus to destroy mortalkind, but had his hatred for humanity soothed by Serena.

The essentials

  • Earliest in the story: Tower of Nod, post-game, quest 162 “Do Nod Disturb”: Nodoph (once)
  • Gives: 46,800 EXP, 5,120 G, Dragon scale (100%)
  • Weak to: darkness, light ×1.5
  • Has no effect on it: sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
5,6006035234018546,8005,1202 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness, light ×1.5; fire, ice, wind, lightning / blast, earth ×0.75
  • Effects (success rate): 50%: Sap, Divine Intervention; 25%: Dazzle, Decelerate; 10%: Charm; immune: sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt
  • Actions: 2 actions per turn — Attack 33%, “exhales a chilly breath!” 23%, “launches a vigorous attack.” 19%, “bites ferociously with its massive fangs.” 15%, “pounds ferociously on the ground!” 11%. Conditions (otherwise it picks another slot): “exhales a chilly breath!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “exhales a chilly breath!”, “pounds ferociously on the ground!”

Items

Story and quests

  • Tower of Nod, post-game, quest 162 “Do Nod Disturb”: Nodoph (once)

Habitat (in-game monster list)

Tower of Nod

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Under the hood

Internal numbers (game records, one per variant): 340.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 0.

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