DQ9 Encyclopedia

Nokturnus

Nokturnus · no. 304 in the monster list
Everything is read from the game's code, unless stated otherwise

Improves his already eye-watering attack with Oomph, then smacks foes silly with a stupidly speedy assault.

Brutal bad-dream demon from another dimension. So strong that he makes Mortamor seem more like Snoretamore!

The essentials

  • Earliest in the story: Legacy boss of “Nokturnus's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 74,600 – 197,803 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: light ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 18,25025578061035074,6002,4900 %
level 169,18025586864937686,6082,8910 %
level 4110,9672551,037720424111,0693,7070 %
level 9916,5722551,567915560197,8036,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): light ×1.5; darkness ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Falcon Slash 23%, C-C-Cold Breath 19%, switches to pattern B 15%, Disruptive Wave (from level 10) 11%, Oomph 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Oomph: if an ally's attack can still go up. Only once per turn for its whole group: Falcon Slash, C-C-Cold Breath, Disruptive Wave, Oomph

levels 1-15 — pattern B

  • Actions: 2 actions per turn — “spews forth blazing fire!” 27%, Kafrizzle 23%, Thin Air (from level 5) 19%, Buff 15%, switches to pattern A 11%, Lullab-Eye 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “spews forth blazing fire!”: not if a third or more of the party has Reverse Cycle; Buff: if an ally's defence can still go up; Lullab-Eye: on a character who's awake. Only once per turn for its whole group: “spews forth blazing fire!”, Kafrizzle, Thin Air, Buff, Lullab-Eye

levels 16-40 — pattern A

  • Elements (damage taken): light ×1.5; darkness ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Kafrizzle 23%, C-C-Cold Breath 19%, switches to pattern B 15%, Buff 11%, Disruptive Wave (from level 10) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Buff: if an ally's defence can still go up. Only once per turn for its whole group: Kafrizzle, C-C-Cold Breath, Buff, Disruptive Wave

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Attack 49%, Thin Air (from level 5) 19%, Hatchet Man (from level 28) 15%, switches to pattern C 11%, Lullab-Eye 6.6%. Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Thin Air, Hatchet Man, Lullab-Eye

levels 16-40 — pattern C

  • Actions: 2 actions per turn — Attack 33%, Falcon Slash 23%, Hellfire (from level 16) 19%, switches to pattern A 15%, Oomph 11%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; Oomph: if an ally's attack can still go up. Only once per turn for its whole group: Falcon Slash, Hellfire, Oomph

levels 41-99 — pattern A

  • Elements (damage taken): light ×1.5; darkness ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Blunt; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 27%, Kafrizzle 23%, Hellfire (from level 16) 19%, Hatchet Man (from level 28) 15%, switches to pattern B 11%, Disruptive Wave (from level 10) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Kafrizzle, Hellfire, Hatchet Man, Disruptive Wave

levels 41-99 — pattern B

  • Actions: 3 actions per turn — Attack 27%, Falcon Slash 23%, C-C-Cold Breath 19%, Thin Air (from level 5) 15%, Lullab-Eye 11%, switches to pattern C 6.6%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Falcon Slash, C-C-Cold Breath, Thin Air, Lullab-Eye

levels 41-99 — pattern C

  • Actions: 3 actions per turn — in order, one per turn: Oomph → Magic Burst (from level 57) → “closes its eyes and begins to pray.” (from level 57) → Buff → Disruptive Wave (from level 10) → switches to pattern A (then repeats); after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Oomph: if an ally's attack can still go up; Buff: if an ally's defence can still go up. Only once per turn for its whole group: Oomph, Magic Burst, “closes its eyes and begins to pray.”, Buff, Disruptive Wave

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Nokturnus's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: quest 184 “Bleats Me”
Under the hood

Internal numbers (game records, one per variant): 514, 769, 770, 771, 772, 773, 774, 775.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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