DQ9 Encyclopedia

Octagoon

Octocorne · no. 219 in the monster list
Everything is read from the game's code, unless stated otherwise

As strong as steel, and with horns hard enough to hew rocks in two, only the toughest will best these heavyweight beasts.

They might look pretty po-faced, but they're actually rather amiable, even if they do like to live alone in quiet caves.

The essentials

  • Earliest in the story: Caves, rank 10: joins 5.1% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Gives: 4,620 EXP, 110 G, Magic beast hide (1/8), Platinum ore (1/32)
  • Weak to: darkness ×2
  • Has no effect on it: sleep, whack, fizzle, poison, paralysis, divine intervention

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
522364205161294,6201100 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×2; fire, ice, wind, lightning / blast, earth ×0.75
  • Effects (success rate): 50%: Dazzle, confusion, stun, Blunt, Sap, Decelerate; 10%: Charm; immune: sleep, Whack, Fizzle, poison, paralysis, Divine Intervention
  • Actions: “charges at full pelt!” 34%, Attack 33%, “sends rubble raining down.” 17%, Psyche Up 16%. Only once per turn for its whole group: “sends rubble raining down.”, “charges at full pelt!”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Caves, rank 10: joins 5.1% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
  • Ruins, rank 7: 13% of visible monsters, 18% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Ruins, rank 8: 24% of visible monsters, 34% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
  • Ruins, rank 9: 28% of visible monsters, 35% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 321.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Magic beast hide : 1 ; Platinum ore : 3.

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