DQ9 Encyclopedia

Orgodemir

Orgodémir · no. 305 in the monster list
Everything is read from the game's code, unless stated otherwise

Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.

The essentials

  • Earliest in the story: Legacy boss of “Orgodemir's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 68,600 – 181,894 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: fire ×1.5
  • Has no effect on it: sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 18,00025568054026068,6002,4900 %
level 168,90125575757527679,6422,8910 %
level 4110,635255904637304102,1363,7070 %
level 9916,0702551,366810380181,8946,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): fire ×1.5; earth ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Dazzle, Sap; 10%: Charm; 5%: Blunt; immune: sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 33%, “swats the target like a fly!” 23%, Hellfire 19%, switches to pattern B 15%, War Cry 11%. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “swats the target like a fly!”, Hellfire, War Cry

levels 1-15 — pattern B

  • Actions: 2 actions per turn — Attack 27%, “exhales a chilly breath!” 23%, attack + confusion 19%, Venom Mist (from level 10) 15%, switches to pattern A 11%, Disruptive Wave (from level 5) 6.6%. Conditions (otherwise it picks another slot): “exhales a chilly breath!”: not if a third or more of the party has Reverse Cycle; Venom Mist: if a character isn't poisoned yet, and under a third has Reverse Cycle. Only once per turn for its whole group: “exhales a chilly breath!”, attack + confusion, Venom Mist, Disruptive Wave

levels 16-40 — pattern A

  • Elements (damage taken): fire ×1.5; earth ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Dazzle, Sap; 10%: Charm; 5%: Blunt; immune: sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Hellfire 23%, attack + confusion 19%, Venom Mist (from level 10) 15%, switches to pattern B 11%, Disruptive Wave (from level 5) 6.6%. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; Venom Mist: if a character isn't poisoned yet, and under a third has Reverse Cycle. Only once per turn for its whole group: Hellfire, attack + confusion, Venom Mist, Disruptive Wave

levels 16-40 — pattern B

  • Actions: 2 actions per turn — “swats the target like a fly!” 27%, C-C-Cold Breath (from level 33) 23%, “exhales a chilly breath!” 19%, switches to pattern A 15%, Burning Breath (from level 24) 11%, Raging Roar (from level 16) 6.6%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; “exhales a chilly breath!”: not if a third or more of the party has Reverse Cycle; Burning Breath: if a character isn't paralysed yet, and under a third has Reverse Cycle. Only once per turn for its whole group: “swats the target like a fly!”, C-C-Cold Breath, “exhales a chilly breath!”, Burning Breath, Raging Roar

levels 41-99 — pattern A

  • Elements (damage taken): fire ×1.5; earth ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 10%: Charm; 5%: Blunt; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 27%, Hellfire 23%, attack + confusion 19%, Eerie Light (from level 57) 15%, switches to pattern B 11%, Disruptive Wave (from level 5) 6.6%. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; Eerie Light: if a character isn't under Eerie Light yet. Only once per turn for its whole group: Hellfire, attack + confusion, Eerie Light, Disruptive Wave

levels 41-99 — pattern B

  • Actions: 3 actions per turn — “swats the target like a fly!” 27%, C-C-Cold Breath (from level 33) 23%, Venom Mist (from level 10) 19%, switches to pattern A 15%, Burning Breath (from level 24) 11%, Raging Roar (from level 16) 6.6%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle; Venom Mist: if a character isn't poisoned yet, and under a third has Reverse Cycle; Burning Breath: if a character isn't paralysed yet, and under a third has Reverse Cycle. Only once per turn for its whole group: “swats the target like a fly!”, C-C-Cold Breath, Venom Mist, Burning Breath, Raging Roar

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Orgodemir's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: quest 176 “Well Forgetful”
Under the hood

Internal numbers (game records, one per variant): 511, 644, 645, 646, 647, 648.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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