
Pale whale
Deep-sea dwellers who blind foes with Dazzleflash and blaze a trail with their bright breath. Darkness will defeat them.
They were the first beasts that the Grand Architect Zenus placed in the oceans in the days of creation.
The essentials
- Earliest in the story: Water, rank 12: 11% of visible monsters, 11% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
- Gives: 7,500 EXP, 126 G, Superior medicine (1/16), Wizard's hat (1/128)
- Weak to: darkness ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis
Family: aquatic — weapons dealing ×1.1: fans
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 1,456 | 126 | 748 | 586 | 79 | 7,500 | 126 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×1.5; light ×0.5
- Effects (success rate): 50%: Blunt, Sap, Decelerate, Divine Intervention; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
- Actions: Attack 50%, “exhales a cloud of blinding light.” 17%, Dazzleflash 17%, desperate attack 17%. Conditions (otherwise it picks another slot): “exhales a cloud of blinding light.”: not if a third or more of the party has Reverse Cycle; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Dazzleflash: if two thirds of the party can be dazzled. Only once per turn for its whole group: “exhales a cloud of blinding light.”, Dazzleflash, desperate attack
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Water, rank 12: 11% of visible monsters, 11% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 328.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Superior medicine : 2 ; Wizard's hat : 5.
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DQ9 Encyclopedia
Superior medicine
Wizard's hat