DQ9 Encyclopedia

Pale whale

Bhaleine · no. 255 in the monster list
Everything is read from the game's code, unless stated otherwise

Deep-sea dwellers who blind foes with Dazzleflash and blaze a trail with their bright breath. Darkness will defeat them.

They were the first beasts that the Grand Architect Zenus placed in the oceans in the days of creation.

The essentials

  • Earliest in the story: Water, rank 12: 11% of visible monsters, 11% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
  • Gives: 7,500 EXP, 126 G, Superior medicine (1/16), Wizard's hat (1/128)
  • Weak to: darkness ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: aquatic — weapons dealing ×1.1: fans

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
1,456126748586797,5001262 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): darkness ×1.5; light ×0.5
  • Effects (success rate): 50%: Blunt, Sap, Decelerate, Divine Intervention; 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: Attack 50%, “exhales a cloud of blinding light.” 17%, Dazzleflash 17%, desperate attack 17%. Conditions (otherwise it picks another slot): “exhales a cloud of blinding light.”: not if a third or more of the party has Reverse Cycle; Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Dazzleflash: if two thirds of the party can be dazzled. Only once per turn for its whole group: “exhales a cloud of blinding light.”, Dazzleflash, desperate attack

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Water, rank 12: 11% of visible monsters, 11% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 328.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Superior medicine : 2 ; Wizard's hat : 5.

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