
Peckerel
They fly fast at their foes with paralysing attacks, and treat troublesome opponents to an Assassin's Stab.
They're forever forgetting the paralysing poison on the points of their tails, and itching themselves immobile by accident.
The essentials
- Earliest in the story: Iluugazar Plains — day: 23% (31% of battles); night: 24% (30% of battles)
- Gives: 580 EXP, 132 G, Strong antidote (1/16), Poison needle (1/64)
- Weak to: ice ×1.25
- Has no effect on it: fizzle, paralysis
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 107 | 6 | 107 | 107 | 107 | 580 | 132 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice ×1.25; wind ×0.75
- Effects (success rate): 75%: Dazzle, poison, Blunt, Sap, Decelerate; 50%: sleep, Whack, confusion, stun; 35%: Charm; immune: Fizzle, paralysis
- Actions: Attack 75%, attack + paralysis 19%, Assassin's Stab 6.6%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack. Only once per turn for its whole group: attack + paralysis, Assassin's Stab
Items
Habitat (in-game monster list)
Iluugazar Plains · Mt Ulbaruun
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Iluugazar Plains | 23% (31% of battles) | 24% (30% of battles) |
| Mt Ulbaruun | 10% (16% of battles) | 10% (16% of battles) |
Grottoes (treasure maps)
- Caves, rank 3: 20% of visible monsters, 26% of battles (quality 2-55: floors 1-4; 56-75: floors 1-6; 76-100: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 153.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Strong antidote : 2 ; Poison needle : 4.
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DQ9 Encyclopedia
Strong antidote
Poison needle