
Pink sanguini
Sanguinis who have cast off their cowskin kiddie coats for pink adolescent pelts. They love to have travellers for tea!
Although adolescents, they're far from fully fledged. Ahh, if only they could stay like this forever...
The essentials
- Earliest in the story: Bloomingdale, on grass — day: 33% (35% of battles); night: 33% (40% of battles)
- Gives: 236 EXP, 112 G, Moonwort bulb (1/16), Nectar (1/32)
- Weak to: fire, darkness, light ×1.25
- It runs away: 17% of its actions: hit fast.
- Has no effect on it: fizzle
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 85 | 9 | 85 | 92 | 104 | 236 | 112 | 4 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): fire, darkness, light ×1.25
- Effects (success rate): 75%: sleep, stun, Blunt, Sap; 50%: Charm; immune: Fizzle
- Actions: Attack 66%, Flee 17%, “goes for the jugular!” 17%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence). Only once per turn for its whole group: “goes for the jugular!”
Items
Habitat (in-game monster list)
Bloomingdale
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party all around it up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Bloomingdale, on grass | 33% (35% of battles) | 33% (40% of battles) |
| Bloomingdale, in the forest | joins 5.3% of battles | joins 5.3% of battles |
| Bloomingdale, on rocky ground | joins 5.6% of battles | joins 5.6% of battles |
Grottoes (treasure maps)
- Caves, rank 2: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 54.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Moonwort bulb : 2 ; Nectar : 3.
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DQ9 Encyclopedia
Moonwort bulb
Nectar