DQ9 Encyclopedia

Platinum king jewel

Bijou royal en platine · no. 229 in the monster list
Everything is read from the game's code, unless stated otherwise

The unrivalled experience of besting these hard-to-hit, Dazzle-dispensing diamonds makes them a dream come true.

They spend their days off with their metal king slime mates, gazing rapt at their reflections in their buddies' bulbous bodies.

The essentials

  • Earliest in the story: Ruins, rank 12: 5.5% of visible monsters, 6.2% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
  • Gives: 240,000 EXP, 1,000 G, Platinum ore (1/8), Seed of skill (1/256)
  • No elemental weakness.
  • It runs away: 33% of its actions: hit fast.
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis, blunt, sap, decelerate, divine intervention

Family: slime

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
2020356546505240,0001,0002 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

Other variant

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: Attack 50%, Flee 33%, Dazzle 17%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Dazzle

Other variant (2)

  • Effects (success rate): 5%: Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis, Blunt, Sap, Decelerate, Divine Intervention
  • Actions: Attack 62%, Flee 23%, Dazzle 15%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Dazzle

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Ruins, rank 12: 5.5% of visible monsters, 6.2% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
  • Ice, rank 12: joins 2% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood

Internal numbers (game records, one per variant): 242, 296.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Platinum ore : 1 ; Seed of skill : 6.

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