
Prime slime
Legendary slime soldiers who amplify their attack with Oomph, and whose lightning speed lets them attack twice on the trot.
Rumours abound about these brutal blobs. Some say they're heaven-sent, others that they're the saviours of slimekind.
The essentials
- Earliest in the story: Water, rank 10: 22% of visible monsters, 29% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Gives: 5,600 EXP, 178 G, Valkyrie sword (1/64), Falcon blade (1/128)
- Weak to: darkness ×1.5
- Has no effect on it: sleep, confusion, poison, paralysis, divine intervention
Family: slime
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 914 | 24 | 445 | 375 | 432 | 5,600 | 178 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×1.5; lightning / blast ×0.5
- Effects (success rate): 50%: Dazzle, Whack, Fizzle, stun, Sap, Decelerate; 10%: Charm; immune: sleep, confusion, poison, paralysis, Divine Intervention
- Actions: 2 actions per turn — Thunder Slash 27%, Multislash 27%, Oomph 27%, Attack 18%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Oomph: if an ally's attack can still go up. Only once per turn for its whole group: Thunder Slash, Multislash, Oomph
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Water, rank 10: 22% of visible monsters, 29% of battles (quality 141-180: floors 13-16; 181-200: floors 5-16; 201-220: floors 5-12; 221-248: floors 5-8)
- Water, rank 11: 19% of visible monsters, 25% of battles (quality 181-200: floors 9-16; 201-220: floors 9-16; 221-248: floors 9-12)
- Water, rank 12: 21% of visible monsters, 28% of battles (quality 181-200: floors 13-16; 201-220: floors 13-16; 221-248: floors 13-16)
Under the hood
Internal numbers (game records, one per variant): 268.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Valkyrie sword : 4 ; Falcon blade : 5.
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DQ9 Encyclopedia
Valkyrie sword
Falcon blade