
Prism peacock
Brightly coloured, burning birds that fry all foes with their Flame Breath, and cremate those who confound them with Kafrizz.
People say that aging prism peacocks throw themselves into volcanoes to be reborn as cosmic chimaeras.
The essentials
- Earliest in the story: Realm of the Mighty – Interior 3 — 33% (33% of battles)
- Gives: 2,300 EXP, 168 G, Lunaria (1/32), Tint-tastic tutu (1/256)
- Weak to: darkness ×1.5
- Has no effect on it: dazzle, sleep, whack
Family: bird — weapons dealing ×1.1: bows
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 246 | 40 | 171 | 234 | 177 | 2,300 | 168 | 2 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness ×1.5; ice ×1.25; fire, light ×0.5
- Effects (success rate): 75%: poison, Blunt, Sap; 50%: Fizzle, Decelerate, Divine Intervention; 25%: confusion, stun, paralysis; 15%: Charm; immune: Dazzle, sleep, Whack
- Actions: Attack 55%, “exhales a fierce fire!” 27%, Kafrizz 19%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): “exhales a fierce fire!”: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “exhales a fierce fire!”, Kafrizz
Items
Habitat (in-game monster list)
Realm of the Mighty · Ondor Cliffs
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Realm of the Mighty – Interior 3 | 33% (33% of battles) | 33% (33% of battles) |
| Realm of the Mighty – Interior 4 | 40% (40% of battles) | 40% (40% of battles) |
| Realm of the Mighty – Interior 5 | joins 7.4% of battles | joins 7.4% of battles |
| Realm of the Mighty – Interior 6 | 40% (40% of battles) | 40% (40% of battles) |
| Realm of the Mighty – Interior 7 | joins 10% of battles | joins 10% of battles |
| Ondor Cliffs (Starflight Express stop) – to the north of the region, Starflight Express only | 29% (39% of battles) | 29% (39% of battles) |
Grottoes (treasure maps)
- Caves, rank 8: 21% of visible monsters, 31% of battles (quality 101-120: floors 9-12; 121-140: floors 9-14; 141-180: floors 5-16; 181-200: floors 1-12; 201-220: floors 1-4)
- Caves, rank 9: joins 7.6% of battles (quality 121-140: floors 13-14; 141-180: floors 9-16; 181-200: floors 1-16; 201-220: floors 1-8; 221-248: floors 1-4)
- Fire, rank 7: 20% of visible monsters, 29% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood
Internal numbers (game records, one per variant): 198.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lunaria : 3 ; Tint-tastic tutu : 6.
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DQ9 Encyclopedia
Lunaria
Tint-tastic tutu