
Psaro
Toughens up with Kabuff, then — Shazam! — hits hard with Kazam. Keep him under control with water-based warcraft.
A tragic figure who forsook his normal form to wreak revenge on the mortals who murdered his beloved.
The essentials
- Earliest in the story: Legacy boss of “Psaro's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Gives: 65,600 – 173,940 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
- Weak to: ice ×1.5
- Has no effect on it: dazzle, sleep, whack, confusion, stun, poison, paralysis
Family: ??? (bosses and unique monsters)
Stats
| Variant | HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|---|
| level 1 | 7,500 | 255 | 665 | 510 | 280 | 65,600 | 2,490 | 0 % |
| level 16 | 8,345 | 255 | 740 | 543 | 301 | 76,160 | 2,891 | 0 % |
| level 41 | 9,970 | 255 | 884 | 602 | 339 | 97,669 | 3,707 | 0 % |
| level 99 | 15,066 | 255 | 1,336 | 765 | 448 | 173,940 | 6,602 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
levels 1-15 — pattern A
- Elements (damage taken): ice ×1.5; lightning / blast ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Fizzle, Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 49%, Kazam 19%, switches to pattern B 15%, critical hit 11%, Kabuff 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up. Only once per turn for its whole group: Kazam, critical hit, Kabuff
levels 1-15 — pattern B
- Actions: 2 actions per turn — Attack 27%, Kacrack 23%, switches to pattern A 19%, Whack (from level 5) 15%, Disruptive Wave 11%, Sweet Breath (from level 10) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Kacrack, Whack, Disruptive Wave, Sweet Breath
levels 16-40 — pattern A
- Elements (damage taken): ice ×1.5; lightning / blast ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Fizzle, Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
- Actions: 2 actions per turn — Attack 27%, Kacrack 23%, Kacrackle (from level 28) 19%, switches to pattern B 15%, critical hit 11%, switches to pattern C 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kacrack, Kacrackle, critical hit
levels 16-40 — pattern B
- Actions: 2 actions per turn — Attack 27%, Kazam 23%, Hellfire (from level 16) 19%, switches to pattern A 15%, Kabuff 11%, Sweet Breath (from level 10) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; Kabuff: if an ally's defence can still go up; Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Kazam, Hellfire, Kabuff, Sweet Breath
levels 16-40 — pattern C
- Actions: 2 actions per turn — Attack 27%, C-C-Cold Breath (from level 34) 23%, Whack (from level 5) 19%, switches to pattern B 15%, Disruptive Wave 11%, Thwack (from level 22) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: C-C-Cold Breath, Whack, Disruptive Wave, Thwack
levels 41-99 — pattern A
- Elements (damage taken): ice ×1.5; lightning / blast ×0.5
- Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Fizzle, Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
- Actions: 3 actions per turn — Attack 45%, Hellfire (from level 16) 23%, switches to pattern B 15%, switches to pattern C 11%, Thwack (from level 22) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Hellfire, Thwack
levels 41-99 — pattern B
- Actions: 3 actions per turn — Attack 27%, Kazammle (from level 41) 23%, Kacrackle (from level 28) 19%, switches to pattern A 15%, Kabuff 11%, Sweet Breath (from level 10) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up; Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Kazammle, Kacrackle, Kabuff, Sweet Breath
levels 41-99 — pattern C
- Actions: 3 actions per turn — Attack 27%, C-C-Cold Breath (from level 34) 23%, Meditation (from level 57) 19%, switches to pattern B 15%, Disruptive Wave 11%, critical hit 6.6%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: C-C-Cold Breath, Meditation, Disruptive Wave, critical hit
Items
Habitat (in-game monster list)
Grotto
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
Grottoes (treasure maps)
- Legacy boss of “Psaro's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
- Map from: Dragonlord, legacy boss
Under the hood
Internal numbers (game records, one per variant): 504, 614, 615, 616, 617, 618, 619, 620.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.
Open in the full encyclopediasearch, filters, my collection, grotto tools
DQ9 Encyclopedia
Mini medal