DQ9 Encyclopedia

Psaro

Psaro · no. 299 in the monster list
Everything is read from the game's code, unless stated otherwise

Toughens up with Kabuff, then — Shazam! — hits hard with Kazam. Keep him under control with water-based warcraft.

A tragic figure who forsook his normal form to wreak revenge on the mortals who murdered his beloved.

The essentials

  • Earliest in the story: Legacy boss of “Psaro's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 65,600 – 173,940 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: ice ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 17,50025566551028065,6002,4900 %
level 168,34525574054330176,1602,8910 %
level 419,97025588460233997,6693,7070 %
level 9915,0662551,336765448173,9406,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): ice ×1.5; lightning / blast ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Fizzle, Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 49%, Kazam 19%, switches to pattern B 15%, critical hit 11%, Kabuff 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up. Only once per turn for its whole group: Kazam, critical hit, Kabuff

levels 1-15 — pattern B

  • Actions: 2 actions per turn — Attack 27%, Kacrack 23%, switches to pattern A 19%, Whack (from level 5) 15%, Disruptive Wave 11%, Sweet Breath (from level 10) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Kacrack, Whack, Disruptive Wave, Sweet Breath

levels 16-40 — pattern A

  • Elements (damage taken): ice ×1.5; lightning / blast ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Fizzle, Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, Kacrack 23%, Kacrackle (from level 28) 19%, switches to pattern B 15%, critical hit 11%, switches to pattern C 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: Kacrack, Kacrackle, critical hit

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Attack 27%, Kazam 23%, Hellfire (from level 16) 19%, switches to pattern A 15%, Kabuff 11%, Sweet Breath (from level 10) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle; Kabuff: if an ally's defence can still go up; Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Kazam, Hellfire, Kabuff, Sweet Breath

levels 16-40 — pattern C

  • Actions: 2 actions per turn — Attack 27%, C-C-Cold Breath (from level 34) 23%, Whack (from level 5) 19%, switches to pattern B 15%, Disruptive Wave 11%, Thwack (from level 22) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: C-C-Cold Breath, Whack, Disruptive Wave, Thwack

levels 41-99 — pattern A

  • Elements (damage taken): ice ×1.5; lightning / blast ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Fizzle, Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, stun, poison, paralysis
  • Actions: 3 actions per turn — Attack 45%, Hellfire (from level 16) 23%, switches to pattern B 15%, switches to pattern C 11%, Thwack (from level 22) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Hellfire: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: Hellfire, Thwack

levels 41-99 — pattern B

  • Actions: 3 actions per turn — Attack 27%, Kazammle (from level 41) 23%, Kacrackle (from level 28) 19%, switches to pattern A 15%, Kabuff 11%, Sweet Breath (from level 10) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Kabuff: if an ally's defence can still go up; Sweet Breath: if a character is still awake, and under a third has Reverse Cycle. Only once per turn for its whole group: Kazammle, Kacrackle, Kabuff, Sweet Breath

levels 41-99 — pattern C

  • Actions: 3 actions per turn — Attack 27%, C-C-Cold Breath (from level 34) 23%, Meditation (from level 57) 19%, switches to pattern B 15%, Disruptive Wave 11%, critical hit 6.6%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: C-C-Cold Breath, Meditation, Disruptive Wave, critical hit

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Psaro's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: Dragonlord, legacy boss
Under the hood

Internal numbers (game records, one per variant): 504, 614, 615, 616, 617, 618, 619, 620.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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