
Purrestidigitator
No cats on a hot tin roof, these fearless, peerless, fire-loving felines enjoy frying foes with Frizzle.
They think it right and purroper that cats so comely, clever and charismatic should have such an impurressive name.
The essentials
- Earliest in the story: Lonely Coast, on grass — day: no; night: joins 17% of battles
- Gives: 423 EXP, 126 G, Kitty litter (1/8), Stolos' staff (1/256)
- Weak to: ice, earth ×1.25
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 96 | 30 | 84 | 110 | 102 | 423 | 126 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): ice, earth ×1.25
- Effects (success rate): 75%: stun, poison, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, Fizzle, paralysis, Divine Intervention; 35%: Charm
- Actions: Attack 45%, Zammle 23%, Fizzle 15%, “is washing its face.” 11%, Frizzle 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Fizzle: if a character isn't Fizzled. Only once per turn for its whole group: Zammle, Fizzle, Frizzle
Items
Habitat (in-game monster list)
Lonely Coast · The Plumbed Depths
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Lonely Coast, on grass | joins 17% of battles | |
| The Plumbed Depths – Interior - B1-A | 24% (30% of battles) | 24% (30% of battles) |
| The Plumbed Depths – Interior - B1-B | 29% (35% of battles) | 29% (35% of battles) |
| The Plumbed Depths – Interior - B2 | 29% (34% of battles) | 29% (34% of battles) |
Grottoes (treasure maps)
- Caves, rank 1: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 14.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Kitty litter : 1 ; Stolos' staff : 6.
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Kitty litter
Stolos' staff