DQ9 Encyclopedia

Purrestidigitator

Prestigriffitateur · no. 102 in the monster list
Everything is read from the game's code, unless stated otherwise

No cats on a hot tin roof, these fearless, peerless, fire-loving felines enjoy frying foes with Frizzle.

They think it right and purroper that cats so comely, clever and charismatic should have such an impurressive name.

The essentials

  • Earliest in the story: Lonely Coast, on grass — day: no; night: joins 17% of battles
  • Gives: 423 EXP, 126 G, Kitty litter (1/8), Stolos' staff (1/256)
  • Weak to: ice, earth ×1.25

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
9630841101024231260 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): ice, earth ×1.25
  • Effects (success rate): 75%: stun, poison, Sap, Decelerate; 50%: Dazzle, sleep, Whack, confusion, Fizzle, paralysis, Divine Intervention; 35%: Charm
  • Actions: Attack 45%, Zammle 23%, Fizzle 15%, “is washing its face.” 11%, Frizzle 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Fizzle: if a character isn't Fizzled. Only once per turn for its whole group: Zammle, Fizzle, Frizzle

Items

Habitat (in-game monster list)

Lonely Coast · The Plumbed Depths

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Lonely Coast, on grassjoins 17% of battles
The Plumbed Depths – Interior - B1-A24% (30% of battles)24% (30% of battles)
The Plumbed Depths – Interior - B1-B29% (35% of battles)29% (35% of battles)
The Plumbed Depths – Interior - B229% (34% of battles)29% (34% of battles)

Grottoes (treasure maps)

  • Caves, rank 1: 20% of visible monsters, 29% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 14.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Kitty litter : 1 ; Stolos' staff : 6.

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