
Python priest
Reptilian reverends who can cast Swoosh, and make use of Multiheal when their mates are in trouble.
They have no bodies as such, and all that lurks beneath their red robes is a seething sea of snakes.
The essentials
- Earliest in the story: The Bowhole – Cave 3 - B1 — 27% (32% of battles)
- Gives: 950 EXP, 164 G, Watermaul wand (1/64), Fizzle-retardant suit (1/128)
- Weak to: lightning / blast, light ×1.5
Family: demon — weapons dealing ×1.1: wands
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 136 | 60 | 120 | 160 | 130 | 950 | 164 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): lightning / blast, light ×1.5; darkness ×0.5
- Effects (success rate): 75%: sleep, poison, Blunt, Decelerate, Divine Intervention; 50%: Dazzle, Whack, confusion, Fizzle, stun, paralysis, Sap; 15%: Charm
- Actions: Attack 34%, Swoosh 33%, Multiheal 33%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Swoosh: not if a third or more of the party has Bounce; Multiheal: if two thirds of its allies are below half HP. Only once per turn for its whole group: Swoosh, Multiheal
Items
Habitat (in-game monster list)
The Bowhole
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: does not react to the party (never chases or flees).
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| The Bowhole – Cave 3 - B1 | 27% (32% of battles) | 27% (32% of battles) |
| The Bowhole – Cave 5 - B2 | joins 7% of battles | joins 7% of battles |
| The Bowhole – Cave 6 - B3 | joins 6.9% of battles | joins 6.9% of battles |
Grottoes (treasure maps)
- Water, rank 2: 20% of visible monsters, 27% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 212.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Watermaul wand : 4 ; Fizzle-retardant suit : 5.
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DQ9 Encyclopedia
Watermaul wand
Fizzle-retardant suit