DQ9 Encyclopedia

Ragged reaper

Faux-frère · no. 20 in the monster list
Everything is read from the game's code, unless stated otherwise

Their scythes, robbed from real reapers, ward off Whack, and they can upset enemies with Weird Dance and Snooze.

They take out travellers and fellow fiends to use as fertiliser for fields that have fallen fallow.

The essentials

  • Earliest in the story: Zere – south-east part, on grass or in the forest — day: joins 12% of battles; night: no
  • Gives: 56 EXP, 28 G, Evencloth (1/16), Linen gloves (1/32)
  • Weak to: light ×2
  • Has no effect on it: sleep, whack, poison, paralysis

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
34438243656280 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; fire ×1.25
  • Effects (success rate): 200%: Drain Magic; 75%: Dazzle, confusion, Blunt, Sap, Divine Intervention; 50%: stun; immune: sleep, Whack, poison, paralysis
  • Actions: Attack 66%, Weird Dance 17%, Snooze 17%; may pick an action without enough MP, or a spell while Fizzled (wasted turn). Only once per turn for its whole group: Weird Dance, Snooze

Items

Habitat (in-game monster list)

Zere · Doomingale Forest · Western Coffinwell

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Zere – south-east part, on grass or in the forestjoins 12% of battles
Zere – south-east part, in the barley fields70% (72% of battles)70% (72% of battles)
Zere, on grass or in the poison swamp18% (31% of battles)22% (31% of battles)
Zere, in the forestjoins 11% of battlesjoins 11% of battles
Doomingale Forest, everywhere except on rocky groundjoins 4.2% of battles
Doomingale Forest, on rocky groundjoins 4.4% of battlesjoins 4.4% of battles
Western Coffinwell (islet) – to the south-east of the region, by ship or Starflight Expressjoins 16% of battlesjoins 27% of battles
Under the hood

Internal numbers (game records, one per variant): 142.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Evencloth : 2 ; Linen gloves : 3.

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