
Ram raider
These rampant rams will do nothing but nut you, but you'd do well to defend yourself when their tension is high.
They faithfully follow their fathers' advice to get their heads down and charge headlong into all that life hurls at them.
The essentials
- Earliest in the story: Doomingale Forest, everywhere except on rocky ground — 17% (24% of battles)
- Gives: 70 EXP, 30 G, Sleeping hibiscus (1/16), Lambswool (1/32)
- Weak to: darkness, light ×1.25
- It runs away: 27% of its actions: hit fast.
- Has no effect on it: fizzle
Family: beast — weapons dealing ×1.1: spears
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 57 | 4 | 46 | 28 | 40 | 70 | 30 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): darkness, light ×1.25
- Effects (success rate): 75%: Dazzle, sleep, confusion, stun, poison, paralysis, Decelerate; immune: Fizzle
- Actions: Attack 38%, Flee 27%, Psyche Up 25%, Body Slam 11%. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Psyche Up: if it isn't at 100 tension yet; Body Slam: only below a third of its HP. Only once per turn for its whole group: Body Slam
Items
Habitat (in-game monster list)
Doomingale Forest
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 7 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Doomingale Forest, everywhere except on rocky ground | 17% (24% of battles) | 17% (24% of battles) |
| Doomingale Forest, on rocky ground | 64% (69% of battles) | 64% (69% of battles) |
Under the hood
Internal numbers (game records, one per variant): 113.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Sleeping hibiscus : 2 ; Lambswool : 3.
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DQ9 Encyclopedia
Sleeping hibiscus
Lambswool