DQ9 Encyclopedia

Rampage

Inhibélier · no. 69 in the monster list
Everything is read from the game's code, unless stated otherwise

Barbaric blue sheep that sap foes' speed with Deceleratle, then smash into them as soon as they see them sagging.

Chimaeras and clockwork cuckoos congregate in their cosy coats to weather out wintry nights.

The essentials

  • Earliest in the story: Dourbridge, on grass — day: joins 9.1% of battles; night: joins 4.8% of battles
  • Gives: 224 EXP, 114 G, Lambswool (1/8), Magic beast horn (1/64)
  • Weak to: fire, earth ×1.25
  • It runs away: 23% of its actions: hit fast.

Family: beast — weapons dealing ×1.1: spears

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
100128080602241140 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): fire, earth ×1.25; ice ×0.75
  • Effects (success rate): 75%: Whack, Fizzle, stun, Blunt, Sap, Divine Intervention; 50%: Dazzle, confusion, paralysis, Decelerate, Charm
  • Actions: Attack 27%, Flee 23%, Psyche Up 19%, “completely loses it and starts on the target!” 17%, Deceleratle 15%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Flee: only if the party is three times stronger (attack + defence); Psyche Up: if it isn't at 100 tension yet; Deceleratle: if a character's agility can still go down. Only once per turn for its whole group: Deceleratle, “completely loses it and starts on the target!”

Items

Habitat (in-game monster list)

Dourbridge · Lonely Plains

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Dourbridge, on grassjoins 9.1% of battlesjoins 4.8% of battles
Dourbridge, in the forest50% (54% of battles)50% (54% of battles)
Lonely Plains, on grassjoins 3.5% of battlesjoins 7.6% of battles
Lonely Plains, in the forest or on rocky groundjoins 6.7% of battlesjoins 6.7% of battles

Grottoes (treasure maps)

  • Ice, rank 2: 20% of visible monsters, 28% of battles (quality 2-55: floors 1-4; 56-75: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 114.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Lambswool : 1 ; Magic beast horn : 4.

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