DQ9 Encyclopedia

Red dragon

Dragon rouge · no. 191 in the monster list
Everything is read from the game's code, unless stated otherwise

Fiery dragons that engulf enemies in all manner of intense infernos, but fear the might of light.

It's only when pups shed their skins to become adults that they discover if they've developed into red or green dragons.

The essentials

  • Earliest in the story: Realm of the Mighty – Interior 1 — 62% (62% of battles)
  • Gives: 3,000 EXP, 98 G, Dragon scale (1/16), Dragon claws (1/128)
  • Weak to: light ×2
  • Has no effect on it: whack, fizzle

Family: dragon — weapons dealing ×1.1: swords

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
32591982301213,000980 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): light ×2; fire, ice ×0.5
  • Effects (success rate): 75%: poison, Decelerate, Divine Intervention; 50%: Dazzle, sleep, confusion, stun, Blunt, Sap; 25%: paralysis; 10%: Charm; immune: Whack, Fizzle
  • Actions: Attack 75%, “exhales a fierce fire!” 19%, Inferno 6.6%. Conditions (otherwise it picks another slot): “exhales a fierce fire!”: not if a third or more of the party has Reverse Cycle; Inferno: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “exhales a fierce fire!”, Inferno

Items

Habitat (in-game monster list)

Realm of the Mighty · Newid Isle · Lonely Coast

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: does not react to the party (never chases or flees).

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Realm of the Mighty – Interior 162% (62% of battles)62% (62% of battles)
Realm of the Mighty – Interior 1-Ajoins 16% of battlesjoins 16% of battles
Realm of the Mighty – Interior 1-Bjoins 16% of battlesjoins 16% of battles
Realm of the Mighty – Interior 1-Cjoins 16% of battlesjoins 16% of battles
Realm of the Mighty – Interior 240% (40% of battles)40% (40% of battles)
Realm of the Mighty – Interior 3joins 7.1% of battlesjoins 7.1% of battles
Realm of the Mighty – Interior 4joins 7.5% of battlesjoins 7.5% of battles
Realm of the Mighty – Interior 530% (30% of battles)30% (30% of battles)
Newid Isle (Starflight Express stop) – to the east of the region, Starflight Express only12% (22% of battles)12% (22% of battles)
Lonely Coast (Starflight Express stop) – to the east of the region, Starflight Express only24% (33% of battles)24% (33% of battles)

Grottoes (treasure maps)

  • Caves, rank 7: joins 6.9% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
  • Fire, rank 6: joins 6.7% of battles (quality 76-100: floors 5-10; 101-120: floors 1-12; 121-140: floors 1-12; 141-180: floors 1-8; 181-200: floors 1-4)
  • Fire, rank 7: 20% of visible monsters, 23% of battles (quality 76-100: floors 9-10; 101-120: floors 5-12; 121-140: floors 5-14; 141-180: floors 1-12; 181-200: floors 1-8)
Under the hood

Internal numbers (game records, one per variant): 170.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Dragon scale : 2 ; Dragon claws : 5.

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