DQ9 Encyclopedia

Restless armour

Armure errante · no. 57 in the monster list
Everything is read from the game's code, unless stated otherwise

Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher.

Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt.

The essentials

  • Earliest in the story: Tower of Trades – Lv 5 — 15% (15% of battles)
  • Gives: 324 EXP, 120 G, Iron broadsword (1/64), Iron armour (1/128)
  • Weak to: wind ×1.25
  • Has no effect on it: fizzle, poison

Family: material — weapons dealing ×1.1: hammers

Stats

HPMPAtt.Def.Agi.EXPGoldEvas.
100129597633241200 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

  • Elements (damage taken): wind ×1.25
  • Effects (success rate): 75%: Dazzle, paralysis, Blunt, Sap, Decelerate; 50%: sleep, Whack, confusion, stun; 25%: Charm; immune: Fizzle, poison
  • Actions: Attack 67%, Morale Masher 16%, “calls for backup.” 16%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Morale Masher: on a character with tension (or the one who taunted it); “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: Morale Masher, “calls for backup.”

Items

Habitat (in-game monster list)

Tower of Trades · Dourbridge · Lonely Plains

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

In the field

Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.

In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.

PlaceDayNight
Tower of Trades – Lv 515% (15% of battles)15% (15% of battles)
Tower of Trades – Lv 615% (15% of battles)15% (15% of battles)
Dourbridge, on grass27% (27% of battles)27% (27% of battles)
Lonely Plains, on grass31% (31% of battles)31% (31% of battles)

Grottoes (treasure maps)

  • Ruins, rank 1: 20% of visible monsters, 20% of battles (quality 2-55: floors 1-4)
Under the hood

Internal numbers (game records, one per variant): 119.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron broadsword : 4 ; Iron armour : 5.

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