
Restless armour
Chivalrous champions who like to fight fair and square. Beware the tension-trashing Morale Masher.
Suits of armour that have soaked up sorrowful swordsmen's souls. Healslime helpers make them hard to hurt.
The essentials
- Earliest in the story: Tower of Trades – Lv 5 — 15% (15% of battles)
- Gives: 324 EXP, 120 G, Iron broadsword (1/64), Iron armour (1/128)
- Weak to: wind ×1.25
- Has no effect on it: fizzle, poison
Family: material — weapons dealing ×1.1: hammers
Stats
| HP | MP | Att. | Def. | Agi. | EXP | Gold | Evas. |
|---|---|---|---|---|---|---|---|
| 100 | 12 | 95 | 97 | 63 | 324 | 120 | 0 % |
HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.
Resistances and actions
- Elements (damage taken): wind ×1.25
- Effects (success rate): 75%: Dazzle, paralysis, Blunt, Sap, Decelerate; 50%: sleep, Whack, confusion, stun; 25%: Charm; immune: Fizzle, poison
- Actions: Attack 67%, Morale Masher 16%, “calls for backup.” 16%. Conditions (otherwise it picks another slot): Attack: not while Dazzled, and only on a character whose defence is below twice its attack; Morale Masher: on a character with tension (or the one who taunted it); “calls for backup.”: if there's room for reinforcements. Only once per turn for its whole group: Morale Masher, “calls for backup.”
Items
Habitat (in-game monster list)
Tower of Trades · Dourbridge · Lonely Plains
In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.
In the field
Behaviour: spots the party in front of it (45°) up to 3.5 units, then chases it, but runs away if the leader's attack + defence exceed 3 times its own.
In each cell: share of the visible monsters in that zone, then (in brackets) share of that zone's battles it takes part in, alone or with others. “Joins”: never visible, it only comes along with the monster you touched. “In the forest”, “on the coast”…: which monsters appear depends on the ground under the hero's feet (grass, forest, coast, rocky ground, swamp…); with no detail, they appear anywhere on the map. “Starflight Express stop”, “islet”, “part”: a separate corner of the region, reached as shown. Exact figures from the game code.
| Place | Day | Night |
|---|---|---|
| Tower of Trades – Lv 5 | 15% (15% of battles) | 15% (15% of battles) |
| Tower of Trades – Lv 6 | 15% (15% of battles) | 15% (15% of battles) |
| Dourbridge, on grass | 27% (27% of battles) | 27% (27% of battles) |
| Lonely Plains, on grass | 31% (31% of battles) | 31% (31% of battles) |
Grottoes (treasure maps)
- Ruins, rank 1: 20% of visible monsters, 20% of battles (quality 2-55: floors 1-4)
Under the hood
Internal numbers (game records, one per variant): 119.
Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Iron broadsword : 4 ; Iron armour : 5.
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DQ9 Encyclopedia
Iron broadsword
Iron armour