DQ9 Encyclopedia

Rhapthorne

Rhapthorne · no. 307 in the monster list
Everything is read from the game's code, unless stated otherwise

Evil incantations and Kafrizz form just part of this portly demon's plan to exterminate his enemies. Lick him with light.

Some say his body is so big that it contains enough cursed power to contort the space-time continuum itself.

The essentials

  • Earliest in the story: Legacy boss of “Rhapthorne's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Gives: 69,600 – 184,546 EXP, 2,490 – 6,602 G, Mini medal (steal 1/64)
  • Weak to: light ×1.5
  • Has no effect on it: dazzle, sleep, whack, confusion, fizzle, stun, poison, paralysis

Family: ??? (bosses and unique monsters)

Stats

VariantHPMPAtt.Def.Agi.EXPGoldEvas.
level 18,50025570055023069,6002,4900 %
level 169,45825577958524480,8032,8910 %
level 4111,300255931649268103,6253,7070 %
level 9917,0742551,406825336184,5466,6020 %

HP from the game's record: in battle, each monster gets a roll between 80 and 100% of it (rounded); MP is full.

Resistances and actions

levels 1-15 — pattern A

  • Elements (damage taken): light ×1.5; lightning / blast ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, “flings the ball from the top of its staff!” 23%, Kaboom 19%, switches to pattern B 15%, Kafrizz 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “flings the ball from the top of its staff!”, Kaboom, Kafrizz, Disruptive Wave

levels 1-15 — pattern B

  • Actions: 2 actions per turn — Attack 27%, “gives the target a slap round the chops!” 23%, Wrath of the Gods (from level 10) 19%, switches to pattern A 15%, “laughs confidently.” 11%, Lullab-Eye (from level 5) 6.6%. Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake. Only once per turn for its whole group: “gives the target a slap round the chops!”, Wrath of the Gods, “laughs confidently.”, Lullab-Eye

levels 16-40 — pattern A

  • Elements (damage taken): light ×1.5; lightning / blast ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, “flings the ball from the top of its staff!” 23%, Kafrizz 19%, switches to pattern B 15%, Wrath of the Gods (from level 10) 11%, Disruptive Wave 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Only once per turn for its whole group: “flings the ball from the top of its staff!”, Kafrizz, Wrath of the Gods, Disruptive Wave

levels 16-40 — pattern B

  • Actions: 2 actions per turn — Attack 45%, Kaboom 23%, switches to pattern C 15%, “laughs confidently.” 11%, Lullab-Eye (from level 5) 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Kaboom, “laughs confidently.”, Lullab-Eye

levels 16-40 — pattern C

  • Actions: 2 actions per turn — switches to pattern A 17%, Starfall (from level 28) 17%, C-C-Cold Breath (from level 16) 17%, Meditation (from level 22) 17%, “gives the target a slap round the chops!” 16%, Kafrizzle (from level 34) 16%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “gives the target a slap round the chops!”, Starfall, C-C-Cold Breath, Kafrizzle, Meditation

levels 41-99 — pattern A

  • Elements (damage taken): light ×1.5; lightning / blast ×0.5
  • Effects (success rate): 75%: Decelerate; 50%: Divine Intervention; 25%: Sap; 5%: Blunt, Charm; immune: Dazzle, sleep, Whack, confusion, Fizzle, stun, poison, paralysis
  • Actions: 2 actions per turn — Attack 27%, “gives the target a slap round the chops!” 23%, “flings the ball from the top of its staff!” 19%, C-C-Cold Breath (from level 16) 15%, Wrath of the Gods (from level 10) 11%, switches to pattern B 6.6%. Conditions (otherwise it picks another slot): C-C-Cold Breath: not if a third or more of the party has Reverse Cycle. Only once per turn for its whole group: “gives the target a slap round the chops!”, “flings the ball from the top of its staff!”, C-C-Cold Breath, Wrath of the Gods

levels 41-99 — pattern B

  • Actions: 2 actions per turn — Kafrizzle (from level 34) 27%, Kaboomle (from level 41) 23%, Starfall (from level 28) 19%, “laughs confidently.” 15%, Lullab-Eye (from level 5) 11%, switches to pattern C 6.6%; after a first failure (MP or Fizzle), stops picking impossible actions. Conditions (otherwise it picks another slot): Lullab-Eye: on a character who's awake. Only once per turn for its whole group: Kafrizzle, Kaboomle, Starfall, “laughs confidently.”, Lullab-Eye

levels 41-99 — pattern C

  • Actions: 2 actions per turn — in order, one per turn: Meditation (from level 22) → “laughs confidently.” → Magic Burst (from level 57) → Disruptive Wave → “closes its eyes and begins to pray.” (from level 57) → switches to pattern A (then repeats). Only once per turn for its whole group: “laughs confidently.”, Magic Burst, Disruptive Wave, “closes its eyes and begins to pray.”

Items

Habitat (in-game monster list)

Grotto

In the game, a defeated monster's entry names one of these places as soon as you have visited it, even if you never defeated that monster there; otherwise “?????????” (checked in game). The first two are named, “Etc.” for the third.

Grottoes (treasure maps)

  • Legacy boss of “Rhapthorne's Map” (levels 1 to 99, loot by level: Monsters and bosses page)
  • Map from: quest 179 “Pants Macabre”
Under the hood

Internal numbers (game records, one per variant): 513, 654, 655, 656, 657, 658, 659, 660.

Drop codes (prm/mon_btldata, bytes +2 and +3; 0 = 100%, otherwise 1/2^(code + 2), 7 = none): Mini medal : 4.

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